Aldarc
Legend
I am a big fan of the Pirates of Dark Water cartoon and setting, which was truly a cartoon ahead of its time, underappreciated by its target audience, and died in its prime. It truly is a masterpiece world ideally suited for a campaign of adventuring. Pirates, trading, dangerous and cosmopolitan port cities, treaure hunting, slavery, weird exotic races and mutants isolated on unique and ever-changing islands separated by vast seas, a world mostly in anarchy, and the looming threat of planetary extinction by a dark force. In some ways, the Pirates of Dark Water was like a High Seas take on Dark Sun. While I do not plan on exactly converting the Pirates of Dark Water, I am playing with the creation of a fictional setting which heavily borrows many elements of the PoDW.
As I am not familiar with any prior attempts to convert the setting to d20 or any company which has begun the effort, which system do you think perhaps would be the most appropriate for the conversion of the Pirates of Dark Water setting of Mer? d20 Modern, Grim Tales, Iron Heroes, True20, or some other rule system?
As I am not familiar with any prior attempts to convert the setting to d20 or any company which has begun the effort, which system do you think perhaps would be the most appropriate for the conversion of the Pirates of Dark Water setting of Mer? d20 Modern, Grim Tales, Iron Heroes, True20, or some other rule system?