Pirates of the Caribbean... Davy Jones statblocks


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Aeric said:
So far we've seen that he has the following powers:

--Create undead minions (his crew)
--Breathe underwater (assuming he needs to breathe at all)
--Limited teleportation (any area that is touching water?)
--His heart acts as a lich's phylactery

He has an artifact on board the Flying Duchman which allows him to call and control the kraken (I'm thinking that Lord Beckett wanted the heart so he could blackmail Jones into working for him, not to directly control the kraken with it).

And, of course, there's the Flying Dutchman itself, which can move underwater as well as on the surface of it.

I would definitely call Jones undead. His various aquatic critter-parts seem to be a result of sea life merging with his body, the same as with the rest of his crew.

As for his alignment, I would go with LE, since he is definitely fond of bargains, deals, and contracts--and twisting them to his favor ("you're free to go--as soon as we make port!").

His crew seem to share the same ability to teleport, although we've only seen them teleport from ship to ship...it could be some kind of Tree Stride-like ability, but it only works on wood. It might also be that they can only use this ability when Jones wants them to, otherwise he'd probably have a lot more runaways.
I'd say it's more likely that his own ability lets him teleport his crew, rather than them having the ability independently.

He also has a particular limitation, in that he can only set foot on dry land once every ten years.
 

Aeric said:
I would definitely call Jones undead. His various aquatic critter-parts seem to be a result of sea life merging with his body, the same as with the rest of his crew.
I definitely agree.

He's a lich or another kind of undead?
He sleeps and smokes a pipe.

nighypirates1.jpg

DAVY JONES CR ? (I need CR 10-12 for my adventure)
Male human class level
LE Medium undead (subtype)
Init +; Senses Listen +, Spot +
Aura
Languages
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AC , touch , flat-footed
hp ( HD); DR
Immune mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); poison, sleep effects, paralysis, stunning, disease, and death effects; not subject to critical hits, ability drain, or energy drain, as well as to fatigue and exhaustion effects. Immunity to any effect that requires a Fortitude save.
Resist ; SR
Fort +, Ref +, Will +
Weakness He can only set foot on dry land once every ten years.
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Spd ft. ( squares), Limited teleportation
Melee
Ranged
Base Atk +; Grp +
Space ft.; Reach ft.
Atk Options
Combat Gear
Special Actions
Class Spells Prepared (CL ):
Spell-like Abilities (CL ):
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Abilities Str , Dex , Con , Int X, Wis , Cha
SQ Create undead minions (his crew), Breathe underwater (assuming he needs to breathe at all), Limited teleportation (any area that is touching water?), His heart acts as a lich's phylactery
Feats
Skills
Possessions combat gear plus Flying Dutchman itself, which can move underwater as well as on the surface of it, an artifact on board the Flying Duchman which allows him to call and control the kraken
__________________________

Variants

 
Last edited:

I'd call it: Type and subtype: Undead (augmented (human), aquatic)

He appears to have been brought unnatural life via his heart-in-abox and curse and whatnot (details kinda hazy here). He was human, and he's also adapted to aquatic and above-water habitation.

Just my two cents.

cheers,
--N
 


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