Pit Fiend vs Balor....BLOODWAR....who would win ?

Hackenslash

First Post
Hi all,

I came across some interesting reading on the internet about the "Eternal Blood War" and of course it's mentioned in the MM and DMG but I was wondering what all of you thought of the new DR ratings and how it would effect the Bloodwar. I mean do they just end up hacking at each other for hours due to DR Ratings being what they are eg. 5/Good or 10/Good etc.....or do they overcome the DR's due to their eternal struggle or is that indeed why it's called an eternal struggle.

Also, Who do you think would win in one to one combat between a Pit Fiend and a Balor, as they are both very powerfull and what tactics would they use against each other. I have a very cool idea for my new campaign that will culminate in the PC's witnessing and getting involved, as these awesome creatures go head to head. The plot is in it's infancy at the moment but suffice to say that it will be quiet complex and will involve the PC's getting the Pit Fiend to Battle the Balor for them, while they take on the Balors minions, either thru artifact strength charm magic or alignment change, not sure yet.

Thanks for any info. and/or comments. Cheers !!!:)
 

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DR = Eternal Struggle.

Actually, these creatures are very powerful, so some of their blows will penetrate DR.

Both are DR 15

Both have lots of spells and immunities. We'll cover combat first.

Pit Fiend: Initiative +12, Hit Points 225, AC 40, Grapple +35
Balor: Initiative +11, Hit Points 290, AC 35, Grapple +36

To Hit: Pit Fiend
2 claws +30 melee (damage 2d8 +13, avg 22)
2 wings +28 melee (damage 2d6 +6, avg 13)
bite +28 melee (damage 4d6 +6 + disease + poison, avg 20)
tail slap +28 melee (2d8 +6, avg 15)

Pit Fiend attacks, only the bite and the claws are likely to penetrate DR.

To Hit: Balor
+1 Vorpal Longsword: +31/+26/+21/+16: (2d6 +8/19-20, avg 15)
+1 Flaming Whip: +30/+25 (1d4 +4 plus d6 fire plus entangle, avg 7)

Vorpal Sword wins the fight on a 20, most other attacks won't penetrate DR.
 

Easy: the Balor cannot overcome the Pit Fiend's regeneration ability. The Pit Fiend wins.

Additionally, the Horned Devil summoned by the Pit Fiend will eventually inflict a tail wound to the Balor, which kills it due to its Infernal Wound ability while the devils teleport away....
 

Additionally, the Horned Devil summoned by the Pit Fiend will eventually inflict a tail wound to the Balor, which kills it due to its Infernal Wound ability while the devils teleport away....

Unless the Balor decides to take 20 on his heal check to stop the damage, or kills the Horned Devil right off the bat. :)
 

James McMurray said:


Unless the Balor decides to take 20 on his heal check to stop the damage, or kills the Horned Devil right off the bat. :)

That's a good one! It would cost him 40 hp, but with his Wis modifier, it wouldn't be a problem. It would be a funny sight, though, the Balor trying to patch himself up :)
 

I just want to say that I've always been pissed off about the CR difference between 3.0 balor and pit fiends. I don't have the 3.5 MM yet, but just in general terms I think that the pit fiend would win, because IMHO, they actually command the awe and respect of their minions instead of ruling through fear. Also, I've just always thought of them as a whole heck of a lot smarter than balor. Better tacticians, anyway.
 


John Q. Mayhem said:
[...]I think that the pit fiend would win, because IMHO, they actually command the awe and respect of their minions instead of ruling through fear.
I may have awe and respect for the CEO of my software company, but that doesn't mean he can take down a Balor all by himself.
 

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