Upper_Krust
Legend
Howdy DM_Rocco! 
thanks for your time.
Its the Michael Bay Dungeons & Dragons Movie.
Ergo it will make a fortune at the box office while a vocal fanboy minority deride it at every opportunity.
Amber is actually dominated by the Vampire Priestess Drelzna.
I was trying to think which items would make for a good visual spectacle, were quintessentially D&D and we had never seen in fantasy movies before.
I was thinking it would not so much be a zoom in, but more of a 'getting the item in question in shot while a glint of light plays over the item in question.
If you have seen the movie Roadhouse (with Patrick Swayze) there is a scene when some 'toughs' walk into the nightclub and one of them has a 1 inch (razor) blade jutting from the tip of his boot. A glint of light traces over the edge of the blade. Something like that.
Irrelevant. I don't think the module played through as written would make for a great movie. But it has the name, it has the characters and it has the history - so its a useful springboard for the more epic adventure movie I want to see/tell.
Were Gandalf, Legolas, Aragorn and Gimli not epic or near epic!?
Personally I have become tired of the "we need to start these guys out at relatively low level" approach. Can we not get to see Balrogs, a herd of Oliphants, a flight of dragons and an army of trolls. Lets put some epic spectacle in there.
Also I think you overestimate their power. They only banish a wounded Orcus (not kill him outright), they only subdue a Tarrasque by dropping the Wand of Orcus into its mouth and they only defeat Acererak indirectly (technically Orcus summons him for his failure).
I already have a quodrilogy planned featuring more icons.
The second, Queen of Spiders, involves Eclavdra (with Kas as her awakened bodyguard) and Lolth attempting to usher in a new Ice Age (to weaken the surface races enough for the drow to overwhelm them). The heroes are joined this time by a Half-Orc Paladin (w. Holy Avenger) and a Half-Elf Bard (w. Dancing Sword); who is really a half-drow.
The third, Isle of Dread, involves Obmi (aided by Lum the Mad) using the Axe of the Dwarf Lords to awaken an army of constructs beneath a tropical island that is home to a Cult of Demogorgon (and involves a fight between a T-Rex shapechanged Druidess character and Demogorgon...in something of a nod to King Kong). New characters added to the group are a Ranger (we have to give him the force bow) and a female Druidess.
The fourth I'll keep under wraps for now.
Too slow for my tastes. Hit the audience hard from the start and gather pace from there. I want to see a D&D Blockbuster, not a Direct-to-DVD release.
I enjoy constructive criticism, so thanks for that. As for needing an editor you are probably on to something there, although the synopsis is unfinished clearly.
I do disagree with you on slowing things down or spreading it out into 3 movies. 'Proper Characterization' doesn't mean we cannot have great spectacle.

thanks for your time.
DM-Rocco said:I think the Tomb of Horrors is an excellent idea, but I have to disagree with a lot of his treatment.
He is trying to shove a 50 pound tuna down a 5 oz can.
Its the Michael Bay Dungeons & Dragons Movie.

Ergo it will make a fortune at the box office while a vocal fanboy minority deride it at every opportunity.
I think he touches upon a few good ideas, like the named sample D&D 3.+ characters like Lidda and Amber, although, I guess I never thought of Amber as Evil.
Amber is actually dominated by the Vampire Priestess Drelzna.
I also like him bringing back staples from the past like Warduke. I think that is a good idea, mixing the present and the past.
I also like the use of familiar magical items like the ice sword and belts of giant strength,
I was trying to think which items would make for a good visual spectacle, were quintessentially D&D and we had never seen in fantasy movies before.
but I don't think you need to camera zoom in on every magic item every time something special happens. A slight glow from the weapon or item, while keeping a regular camera angle, will make it more realistic and force the watchers to see it again to notice small things like a magic item going off or aiding a character.
I was thinking it would not so much be a zoom in, but more of a 'getting the item in question in shot while a glint of light plays over the item in question.
If you have seen the movie Roadhouse (with Patrick Swayze) there is a scene when some 'toughs' walk into the nightclub and one of them has a 1 inch (razor) blade jutting from the tip of his boot. A glint of light traces over the edge of the blade. Something like that.
I think his treatment also takes away from the whole point of the module. It is not called the life and death of Acererack, it is called the Tomb of Horrors and he skips over the tomb and dumbs it down into a five minute encounter.
Irrelevant. I don't think the module played through as written would make for a great movie. But it has the name, it has the characters and it has the history - so its a useful springboard for the more epic adventure movie I want to see/tell.
I think the subplots are fine, but he obviously has epic, or nearly epic, level characters fighting a Tarrasque, a demi lich and Orcus. The original module was for much lower powered characters that had to think their way through the tricks and traps and I don't think this treatment shows that so much as destroys the legacy of the Tomb of Horrors.
Were Gandalf, Legolas, Aragorn and Gimli not epic or near epic!?
Personally I have become tired of the "we need to start these guys out at relatively low level" approach. Can we not get to see Balrogs, a herd of Oliphants, a flight of dragons and an army of trolls. Lets put some epic spectacle in there.
Also I think you overestimate their power. They only banish a wounded Orcus (not kill him outright), they only subdue a Tarrasque by dropping the Wand of Orcus into its mouth and they only defeat Acererak indirectly (technically Orcus summons him for his failure).
Now, if it was up to me, I would suggest a simple plan of a trilogy.
I already have a quodrilogy planned featuring more icons.
The second, Queen of Spiders, involves Eclavdra (with Kas as her awakened bodyguard) and Lolth attempting to usher in a new Ice Age (to weaken the surface races enough for the drow to overwhelm them). The heroes are joined this time by a Half-Orc Paladin (w. Holy Avenger) and a Half-Elf Bard (w. Dancing Sword); who is really a half-drow.
The third, Isle of Dread, involves Obmi (aided by Lum the Mad) using the Axe of the Dwarf Lords to awaken an army of constructs beneath a tropical island that is home to a Cult of Demogorgon (and involves a fight between a T-Rex shapechanged Druidess character and Demogorgon...in something of a nod to King Kong). New characters added to the group are a Ranger (we have to give him the force bow) and a female Druidess.
The fourth I'll keep under wraps for now.

First make The Tomb of Horrors, then the sequel, Return to the Tomb of Horrors (based on the module of the same name) and then the final installment, Horrors of the Night.
Each movie would be very basic in design
The Tomb of Horrors – a band of mismatched friends join together to save their homeland from the horrors of a deadly beast. Their only hope is a whisper in the dark that promises wealth and power should they find and defeat the ancient and fabled tomb of Horrors.
Return to the Tomb of Horrors – Evil is growing stronger in the dark places of the world and whispers of a powerful Wizard thought destroyed surface. The party of friends, retired from their now famous exploits in the first movie, are again lured to investigate the Tomb of Horrors as rumors of a dark temple creep into the realms. It is disturbing in the extreme to learn that this temple is built on the once vanquished sight of the Tomb of Horrors. The part basically follows most of the treatment for the adventure of the same name with some major side plots of evil revealed in a truly Darth Vader fashion.
Horrors of the Night – in the end of the 2nd movie, the party defeats for all time Acererack, but while they are away defeating the ancient wizard, Vecna and Venger find a way to unleash Orcus upon the world and this movie would bring about a battle of truly epic proportions as they take on the tribunal of the three most evil icons of the D&D universe.
The first part of his treatment is interesting and I like the idea of showing the bad guys and a little power primping. I think in the shadows there should be three cloaked or shadowed wizards who you really don't know anything about, but for nostalgia sake you later find out in the sequel that they are Vecna, Orcus and for those of old schoolers, Venger (but no Dungeon Master as that would be dorky). Now you have a tribunal of the most evil and vile wizards that D&D has ever known. They play no role in the first movie, but begin to show their vile nature in the sequel.
I would then have demons or imps or other agents of evil, use trickery and deceit to lure the party into the Tomb of Horrors. The main focus of the movie should be finding the Tomb and dealing with the Tomb. The party can be lured there by the promise of gold or an artifact long buried that can aid in the destruction of a great evil, like a Tarrasque for example, but I wouldn't dismiss the Tomb into a secondary role.
Too slow for my tastes. Hit the audience hard from the start and gather pace from there. I want to see a D&D Blockbuster, not a Direct-to-DVD release.
I would have to spend more time than I currently have to properly go over all of it. The long and the short of it is that I think he is on to something but I think he is also in desperate need of an editor. He could get all of what he wants done in a really cheesy movie or divide it over three movies, slow things down a bit to give proper characterization and develop a more secure and solid story.
Note: this is no slight to his hard work, just a simple critique.![]()
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I enjoy constructive criticism, so thanks for that. As for needing an editor you are probably on to something there, although the synopsis is unfinished clearly.
I do disagree with you on slowing things down or spreading it out into 3 movies. 'Proper Characterization' doesn't mean we cannot have great spectacle.
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