Nail said:
(So...you ignore the PC creation rules pertaining to starting wealth? Okay.....)
IOW, you (the DM) are making a judgment call on an equipment issue that's not completely explained in the reference material.
IOW, you (the DM) are making a judgment call on a (Ex) “equipment” ability that's not completely explained in the reference material.
IOW, you (the DM) are making a judgment call on a (Su) “equipment” ability that's not completely explained in the reference material.
Was that really so hard?
BTW, the DMG magic item price guidelines aren't that hard to use. But YMMV I suppose.
Interesting that you sidestep all the logic in my post. I don't pay much attention to PC wealth guidelines when it's comprised of things that don't really matter. If someone wants a hundred javelins, I don't care. It does nothing detrimental to the game to let a player own a hundred javelins. Now he's got to figure out how to carry them. I guess he could outfit the local militia with one javelin each. That'd probably turn the tide in the next goblin raid or something. I use wealth guidelines to figure out how much magic gear a PC should feasibly have by this time, not to bank account his entire inventory of mundane crap.
I don't actually hand out thousands of every item to whoever wants it, I'm just making a point. If someone pays for ten javelins and gets a hundred, what balance issue is really coming into play here? The balance is that it costs X gp to be able to do 1d6 damage from Y range with a simple weapon, and it's intended for characters to be able to consistently deal damage with weapons. The only reason ammunition runs out is because there is a limited supply of it, not because it would unbalance the game. Melee attacks are already vastly more powerful than ranged attacks except for spells (fortunately for this thread, spells are not equipment), so who cares if a PC never runs out of arrows? The barbarian is still doing three times the damage twice as often.
I didn't make a judgement call on the drow, it specifically states that they get X doses of poison (which you failed to notice apparently). There's really no judgement call at all here. If your drow PC is a "typical drow" then you get poison. Where they get more is the judgement call.
You're actually arguing against yourself, now, which is delightful. You're telling me that a judgement call on material that isn't fully explained is just fine, when before the
only answer was to have pixies buy arrows from pixie land. Remember? It was the only correct answer, and why didn't I include that in my poll?
And who said the DMG price guidelines were hard? They're easy enough, they just don't work out very well if you try to do something more complex than make a potion or wand with a spell that isn't listed in the DMG. Kinda like the epic rules. It's there to help you out, not to provide concrete facts. I'll go ahead and give this command-word activated
gauntlet of elemental swarm 1/week that only fighters can use (worth ~4,900 gp) to my level 6 party. Sounds good to me.
Sabathius: Fair enough...haha.