Pixies

What do I do?

  • Ban it all! Make her play something else!

    Votes: 12 22.2%
  • Allow it all! Everything sleeps, every fight!

    Votes: 6 11.1%
  • Ban the arrows! That :):):):) is broken!

    Votes: 17 31.5%
  • Let her have a limited number of arrows! She gets them, but only like a d4 or d6 of each!

    Votes: 19 35.2%

Isochron: I do not own Savage Species, nor have I ever read it. Unless it's a core rule, it's not even reasonable to assume someone has access to or even knows about the book in question. The only people giving me trouble about this are saying "ha ha pixie arrows are priced in savage species, noob!" The prices were even posted in this thread...but that doesn't retroactively give me the knowledge nor does it change the fact that I didn't know anything about it when I made the post.

Hong: I can ban the arrows?!?
 

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Old Gumphrey said:
I'd let a beginning orc character start with as many javelins as he wanted to carry,
(So...you ignore the PC creation rules pertaining to starting wealth? Okay.....)

IOW, you (the DM) are making a judgment call on an equipment issue that's not completely explained in the reference material.

Old Gumphrey said:
I think it's safe to assume drow don't create their own poison, but maybe they do. ....(snip)....Who knows? I don't see why it'd be a problem, honestly. No balance issues there as far as I'm concerned.
IOW, you (the DM) are making a judgment call on a (Ex) “equipment” ability that's not completely explained in the reference material.

Old Gumphrey said:
Balor...I dunno. I guess if he sells his (Su) longsword then it's gone, since it says all balors have a vorpal longsword....
IOW, you (the DM) are making a judgment call on a (Su) “equipment” ability that's not completely explained in the reference material.

Was that really so hard? :D



BTW, the DMG magic item price guidelines aren't that hard to use. But YMMV I suppose.
 

Old Gumphrey said:
EDIT: Nevermind, Ice Storm...but why are you flinging Ice Storms when there's friendly pixies afoot? :P And that still doesn't explain the ones dying by fireball.

Pretty simple, really. My warmage stated up-front "I am going to be slinging around explosives at a high rate. If you don't want to be caught in them, then please stay far away from the bad guys, since I can't see you to avoid hitting you." Then we got ambushed while sleeping in an inn by a BBEG riding a nightmare. I was firing anti-aircraft aerial bursts at the nightmare/BBEG flying around the sky and the pixie was too close to the action.

DS
 

Nail said:
(So...you ignore the PC creation rules pertaining to starting wealth? Okay.....)

IOW, you (the DM) are making a judgment call on an equipment issue that's not completely explained in the reference material.

IOW, you (the DM) are making a judgment call on a (Ex) “equipment” ability that's not completely explained in the reference material.

IOW, you (the DM) are making a judgment call on a (Su) “equipment” ability that's not completely explained in the reference material.

Was that really so hard? :D



BTW, the DMG magic item price guidelines aren't that hard to use. But YMMV I suppose.

Interesting that you sidestep all the logic in my post. I don't pay much attention to PC wealth guidelines when it's comprised of things that don't really matter. If someone wants a hundred javelins, I don't care. It does nothing detrimental to the game to let a player own a hundred javelins. Now he's got to figure out how to carry them. I guess he could outfit the local militia with one javelin each. That'd probably turn the tide in the next goblin raid or something. I use wealth guidelines to figure out how much magic gear a PC should feasibly have by this time, not to bank account his entire inventory of mundane crap.

I don't actually hand out thousands of every item to whoever wants it, I'm just making a point. If someone pays for ten javelins and gets a hundred, what balance issue is really coming into play here? The balance is that it costs X gp to be able to do 1d6 damage from Y range with a simple weapon, and it's intended for characters to be able to consistently deal damage with weapons. The only reason ammunition runs out is because there is a limited supply of it, not because it would unbalance the game. Melee attacks are already vastly more powerful than ranged attacks except for spells (fortunately for this thread, spells are not equipment), so who cares if a PC never runs out of arrows? The barbarian is still doing three times the damage twice as often.

:)

I didn't make a judgement call on the drow, it specifically states that they get X doses of poison (which you failed to notice apparently). There's really no judgement call at all here. If your drow PC is a "typical drow" then you get poison. Where they get more is the judgement call.

;)

You're actually arguing against yourself, now, which is delightful. You're telling me that a judgement call on material that isn't fully explained is just fine, when before the only answer was to have pixies buy arrows from pixie land. Remember? It was the only correct answer, and why didn't I include that in my poll?

:eek:

And who said the DMG price guidelines were hard? They're easy enough, they just don't work out very well if you try to do something more complex than make a potion or wand with a spell that isn't listed in the DMG. Kinda like the epic rules. It's there to help you out, not to provide concrete facts. I'll go ahead and give this command-word activated gauntlet of elemental swarm 1/week that only fighters can use (worth ~4,900 gp) to my level 6 party. Sounds good to me.

:D

Sabathius: Fair enough...haha.
 


So...yeah...I let the pixie player have d4-1 arrows of each type. She wound up with 2 of each and didn't even use one in the first adventure tonight, where an angry ogre barbarian was rolling around indiscriminately killing the party who decided to get all split up and attack their own targets. Whatever. :)

Nail, I sent you some email, cause I rock. You should check it out.
 

Old Gumphrey said:
Nail, I sent you some email, cause I rock. You should check it out.
Done. :D ;)

FWIW, in past campaigns (and a present one) I've paid fairly close attention to PC "wealth by level" and "wealth by encounter". IMO, it works to maintain balance. It also helps solve problems related to "monsters" and their equipment (and PCs or NPCs).
 

If you wanted a balanced pixie (both as a monster or a player) I would suggest making the stat bonuses -4 Str, +6 Dex, +4 Int, +2 Wis, +4 Cha, turning Greater Invisibility to Displacement, bumping up their natural Fey HD to 2, lowering their SR to 11+class (and fey HD) levels, lower the DR to 5/Cold iron, and making their arrows only cause Sleep or Memory loss on a confirmed critical hit (Will save still required). For all this, I'd make their LA +2, for a total ECL of +4. As a monster I'd peg them somewhere around CR 3. Fey HD are some of the worst possible HD, but it'd give them slightly more hit points as would the extra level a pixie would gain. I still wouldn't play one unless the game was ECL 7 or so, though.
 

Nail said:
Done. :D ;)

FWIW, in past campaigns (and a present one) I've paid fairly close attention to PC "wealth by level" and "wealth by encounter". IMO, it works to maintain balance. It also helps solve problems related to "monsters" and their equipment (and PCs or NPCs).

I'll agree that it's important since wealth directly correlates with power, though on the flip side having players that keep detailed spreadsheets tracking party wealth and loot splitting can kill your campaign.
 

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