Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Plagiarised D&D art
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 9232250" data-attributes="member: 2629"><p>The actual one? </p><p></p><p>Someone creates art. The idea is that anyone that uses that creation needs to have the permission of the person that created it to use it. If they flat out reuse it, or modify it while using the core of it then it is wrong to use it without that permission. </p><p></p><p>However, there are some uses that are perfectly acceptable without permission. They generally (in the US) include criticism, commentary, reporting, teaching, scholarship, and research. </p><p></p><p>One problem with this set of rules is the ambiguity. Let's say I see a drawing and I study it. Then I try to reproduce it several times for my own use in order to master the skills that went into how it was drawn in the first place. All of this is fine. And I become really good - good enough to be paid to make art. </p><p></p><p>Then someone hires me to make art and something I make looks similar to the original drawing from which I learned. Maybe I did it in homage, but considered it different enough that <em>I</em> thought it was not a rip off. Maybe I just did it without thinking of it. Maybe I was following guidance from the person that hired me and it is happenstance that it is similar. Should my artwork not be allowed to be used because I'm taking the work of another and using it myself? It is really hard to draw a clear line between what is a rip off and what is a new unique work that has similarities.</p><p></p><p>If we draw the line too far in favor of protecting the original audience we get into problems. This problem becomes more compounded as time goes by and more artwork is created. How many commercial pieces of artwork have been drawn that depict a dragon. Millions. From novels, to kids books, to video games, to board games, to CCGs, to RPGs, to paintings ... If each depicition of a dragon had to be substantially different from all others we'd be hard pressed to create dragon artwork now that wasn't substantially like something that has come before. If you realized that putting dragon artwork in your new book meant that someone might claim it ripped off their prior work and was going to sue you for royalties ... on top of what you paid the artist to create it for your book ... it gets to a point where you don't want to include dragons in your book anymore. </p><p></p><p>If we go the other direction and say that trivial changes allow it to be used without compensation to the original artist - why hire artists at all anymore? Grab old artwork, slap it into a program, change the color a bit, add in something minor or remove some stuff ... you get great art and didn't have to pay for it! </p><p></p><p>As AI has come out, we run into the problems that AI may be seen as using the artwork for research, or learning from it the same way an artist learns from looking at the work of others. We're headed to a decade of legal challenges over the original use of artworks as education for AI - and whether AI can ever 'create' artwork. That will end either in: 1.) If artwork is included in the repository from which the AI learned, the AI owner needs to pay ... and if they don't get a flat fee for inclusion but royalties from the use of the art, then it is meaningless as considering the amount of artwork necessary for these repositiories, the split of the royalties between so many artists would render it insignificant for each use of the artwork and the administrative cost of tracking the royalties would exceed the revenue from royalties;or 2.) AI will be allowed to learn from the artwork for free, but will need to be able to generate artwork that is substantially dissimilar from the art from which it learned - it can't merge images, it must apply techniques and be 'creative'. We're not there yet ... but we're closer than many people realize.</p><p></p><p>And once AI can get to a point where it can generate essentially new art without infringing upon the work of others and the art can be used either "as is", or with easy modification ... the majority of commercial artists are out of a job. We're going to get there one way or another ... the same as we're going to get to a point where AI eliminates white collar jobs the same way that automation eliminated blue collar jobs in the 70s and 80s. Artists and accountants will both be unable to provide move value than a combination of machines ... so companies that value profits over long term societal benefit (see destruction of the environment, price gouging, etc...) will eliminate the costs of work forces as quickly as they can ... leaving us with an ever increasing amount of society that can't be put to productive work because what they offer a machine can do better and cheaper - and eventually to a point where what benefits the world most are things that only machines can understand. That'll lead to the people that can't contribute being trodden upon, civil uprisings, a nuclear apocalypse, and the world descending into either 1980s Gamma World, 2019s Gamma World, or Paranoia inspired society. In theory we could go the Star Trek route and all share in the bounties of the advanced technology ... but people suck.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9232250, member: 2629"] The actual one? Someone creates art. The idea is that anyone that uses that creation needs to have the permission of the person that created it to use it. If they flat out reuse it, or modify it while using the core of it then it is wrong to use it without that permission. However, there are some uses that are perfectly acceptable without permission. They generally (in the US) include criticism, commentary, reporting, teaching, scholarship, and research. One problem with this set of rules is the ambiguity. Let's say I see a drawing and I study it. Then I try to reproduce it several times for my own use in order to master the skills that went into how it was drawn in the first place. All of this is fine. And I become really good - good enough to be paid to make art. Then someone hires me to make art and something I make looks similar to the original drawing from which I learned. Maybe I did it in homage, but considered it different enough that [I]I[/I] thought it was not a rip off. Maybe I just did it without thinking of it. Maybe I was following guidance from the person that hired me and it is happenstance that it is similar. Should my artwork not be allowed to be used because I'm taking the work of another and using it myself? It is really hard to draw a clear line between what is a rip off and what is a new unique work that has similarities. If we draw the line too far in favor of protecting the original audience we get into problems. This problem becomes more compounded as time goes by and more artwork is created. How many commercial pieces of artwork have been drawn that depict a dragon. Millions. From novels, to kids books, to video games, to board games, to CCGs, to RPGs, to paintings ... If each depicition of a dragon had to be substantially different from all others we'd be hard pressed to create dragon artwork now that wasn't substantially like something that has come before. If you realized that putting dragon artwork in your new book meant that someone might claim it ripped off their prior work and was going to sue you for royalties ... on top of what you paid the artist to create it for your book ... it gets to a point where you don't want to include dragons in your book anymore. If we go the other direction and say that trivial changes allow it to be used without compensation to the original artist - why hire artists at all anymore? Grab old artwork, slap it into a program, change the color a bit, add in something minor or remove some stuff ... you get great art and didn't have to pay for it! As AI has come out, we run into the problems that AI may be seen as using the artwork for research, or learning from it the same way an artist learns from looking at the work of others. We're headed to a decade of legal challenges over the original use of artworks as education for AI - and whether AI can ever 'create' artwork. That will end either in: 1.) If artwork is included in the repository from which the AI learned, the AI owner needs to pay ... and if they don't get a flat fee for inclusion but royalties from the use of the art, then it is meaningless as considering the amount of artwork necessary for these repositiories, the split of the royalties between so many artists would render it insignificant for each use of the artwork and the administrative cost of tracking the royalties would exceed the revenue from royalties;or 2.) AI will be allowed to learn from the artwork for free, but will need to be able to generate artwork that is substantially dissimilar from the art from which it learned - it can't merge images, it must apply techniques and be 'creative'. We're not there yet ... but we're closer than many people realize. And once AI can get to a point where it can generate essentially new art without infringing upon the work of others and the art can be used either "as is", or with easy modification ... the majority of commercial artists are out of a job. We're going to get there one way or another ... the same as we're going to get to a point where AI eliminates white collar jobs the same way that automation eliminated blue collar jobs in the 70s and 80s. Artists and accountants will both be unable to provide move value than a combination of machines ... so companies that value profits over long term societal benefit (see destruction of the environment, price gouging, etc...) will eliminate the costs of work forces as quickly as they can ... leaving us with an ever increasing amount of society that can't be put to productive work because what they offer a machine can do better and cheaper - and eventually to a point where what benefits the world most are things that only machines can understand. That'll lead to the people that can't contribute being trodden upon, civil uprisings, a nuclear apocalypse, and the world descending into either 1980s Gamma World, 2019s Gamma World, or Paranoia inspired society. In theory we could go the Star Trek route and all share in the bounties of the advanced technology ... but people suck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Plagiarised D&D art
Top