Planar Adventures

That's a pretty sweet campaign setting, yo. Lends itself to a Modern game well, too....hehehe. :)

Yeah, following in the worthy Gith's footsteps, I'm a PSer, and I can voice that there's scads to do on the planes. And I cannot stress the need for decent artwork....DiTerlizzi did quite a good job in PS, and the new bloods are doin' a good job, too (maybe better). It's something that really helps the players envision it and the DM describe it.

Plus, with enough plane-hopping, most characters know that, for instance, the Gray Wastes are bleak-looking. You don't need to drive it in right when they enter, but with every little thing. When they camp, they camp "On the gray sand on the ground, leaning against a gray tree that looks as if it were locked in a permenant winter, twisted and withered."

It's the little things that let them know this ain't kansas anymore. :)

Planar adventuring is a blast, either as the main thing or for part-time fun. But that's why I'm a PSer.
 

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Maybe looking at HotW in the IC forum would help. It is a very interesting planar adventure. We were brought to the plane of faerie as targets for the Unseelie hunt, escaped into a portal to a random plane, which happens to be one of the nine hells, and now are looking for somewhere else to rest, as we wander the planes, in search of home.
 

Deedlit said:
Maybe looking at HotW in the IC forum would help. It is a very interesting planar adventure. We were brought to the plane of faerie as targets for the Unseelie hunt, escaped into a portal to a random plane, which happens to be one of the nine hells, and now are looking for somewhere else to rest, as we wander the planes, in search of home.

Heya Deedlit, can you post a link to that Thread to make it easier for peeps to find!?!

-W.
 

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