Snotlord said:Manual of the Planes is an excellent book, but a revision is long overdue after all the later reprints.
Most of the important parts of MotP were revised in the 3.5e DMG.
Cheers!
Snotlord said:Manual of the Planes is an excellent book, but a revision is long overdue after all the later reprints.
It would be nice to get all the swell PrCs, monsters and spells updated in a hard copy version, though. Still, the crunch of it is still all good.MerricB said:Most of the important parts of MotP were revised in the 3.5e DMG.
Cheers!
IMO, the optional planes alone each scream out for a campaign of their own, even if it's a prime material plane with that major element. And the alternate cosmologies each have enough hooks for years worth of play.ColonelHardisson said:Manual of the Planes is one of my favorite D&D3e books. It has a lot of good material that isn't in the 3.5 DMG. Plus, the sheer bulk of campaign hooks and the fact that it contains a lot of info that is great inspiration for building your campaign world to your specs makes it a great addition to a world builder library.
Nyaricus said:I feel compelled to note that The Players Guide to Faerun has a good chunk in the back about Forgotten Realms cosmology. Note exactly core, but some really great stuff in there fluff-wise
cheers,
--N
I disagree. The 3E edition incorporates a lot of tweaks to the setting that Planescape's scrutiny on the planes gave us, minus the cant and the focus on Sigil. In contrast, a lot of the 1E stuff is ill-defined, since it was primarily about establishing the basic vocabulary for anything beyond the simple, simple stuff in the PHB and Deities & Demigods.3catcircus said:I'd suggest getting the 1st edition Manual of the Planes vice the 3rd edition version - more stuff in the same amount of space...