Planar Handbook and Manual of the Planes

Snotlord said:
Manual of the Planes is an excellent book, but a revision is long overdue after all the later reprints.

Most of the important parts of MotP were revised in the 3.5e DMG.

Cheers!
 

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Manual of the Planes is one of my favorite D&D3e books. It has a lot of good material that isn't in the 3.5 DMG. Plus, the sheer bulk of campaign hooks and the fact that it contains a lot of info that is great inspiration for building your campaign world to your specs makes it a great addition to a world builder library.
 

ColonelHardisson said:
Manual of the Planes is one of my favorite D&D3e books. It has a lot of good material that isn't in the 3.5 DMG. Plus, the sheer bulk of campaign hooks and the fact that it contains a lot of info that is great inspiration for building your campaign world to your specs makes it a great addition to a world builder library.
IMO, the optional planes alone each scream out for a campaign of their own, even if it's a prime material plane with that major element. And the alternate cosmologies each have enough hooks for years worth of play.
 

I feel compelled to note that The Players Guide to Faerun has a good chunk in the back about Forgotten Realms cosmology. Note exactly core, but some really great stuff in there fluff-wise :)

cheers,
--N
 

I'd suggest getting the 1st edition Manual of the Planes vice the 3rd edition version - more stuff in the same amount of space...

As for the Planar Handbook, not much there at all, and it has stuff about those dopey "planar touchstones" (i.e. power-ups) in it.
 

Nyaricus said:
I feel compelled to note that The Players Guide to Faerun has a good chunk in the back about Forgotten Realms cosmology. Note exactly core, but some really great stuff in there fluff-wise :)

cheers,
--N


Bah!! They can take that stupid Tree cosmology (that never existed in FR before, mind you) and stuff it.
 

My wife picked up MotP for me as a surprise last year. I hadn't even heard of the book (largely because I tend to ignore 3e material in preference to 3.5 material). I found out I absolutely loved the book's fluff - the crunch is okay, but not always 3.5 acceptable.

Planar Handbook has never gotten my attention. I can leave it and never pick it up again. Not worth the time, IMO.
 

IMNSHO, MotP is one of the best 3.x books out there. Every single page drips with plot hooks and other goodness. It's definitely best for a dm rather than a player, but I love it.

Planar HB, on the other hand, is pretty meh. I don't think it'll see a long print run, but I think MotP will be on shelves as long as 3e is being published (and prolly longer!).
 

3catcircus said:
I'd suggest getting the 1st edition Manual of the Planes vice the 3rd edition version - more stuff in the same amount of space...
I disagree. The 3E edition incorporates a lot of tweaks to the setting that Planescape's scrutiny on the planes gave us, minus the cant and the focus on Sigil. In contrast, a lot of the 1E stuff is ill-defined, since it was primarily about establishing the basic vocabulary for anything beyond the simple, simple stuff in the PHB and Deities & Demigods.
 

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