Whizbang Dustyboots said:I disagree. The 3E edition incorporates a lot of tweaks to the setting that Planescape's scrutiny on the planes gave us, minus the cant and the focus on Sigil. In contrast, a lot of the 1E stuff is ill-defined, since it was primarily about establishing the basic vocabulary for anything beyond the simple, simple stuff in the PHB and Deities & Demigods.
Whizbang Dustyboots said:I disagree. The 3E edition incorporates a lot of tweaks to the setting that Planescape's scrutiny on the planes gave us, minus the cant and the focus on Sigil. In contrast, a lot of the 1E stuff is ill-defined, since it was primarily about establishing the basic vocabulary for anything beyond the simple, simple stuff in the PHB and Deities & Demigods.
Er, your original post said nothing of the sort, either as a positive or a negative.3catcircus said:Exactly...
Joshua Randall said:Manual of the Planes is one of the best 3.x books out there. I love, love, love that book. It's inspirations, it's imaginative, it's the kind of book that makes you want to rush off and start ten different campaigns just to take advantage of all the great ideas you'll get from reading it.
Here are some reviews. And hey -- I had forgotten -- MotP won an Enny in 2002 for Best Rules Supplement.
silver_wizard said:I've observed that many posters consider the crunch outdated. Isn't 3.0 supposed to be quite easy to convert to 3.5?
Of course, I'd recommend the 2E Planescape supplements over anything else (fluff-wise).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.