TwilightWhisper
First Post
The damage reduction for the spiker presents itself like bludgeoning weapons are just too broad and thick to reach the spikers hide. Piercing and slashing weapons don't take up as much space when the spiker is struck. Kind of logical really, and besides, it's only 2 points of bludgeoning damage.
One thing about the book was that it did not provide enough information regarding any new races worthy of note. The Aasimar have not changed from the FRCS, the Bariaur are nice (always a fav.) as well as the Neraph, and the Tieflings (Tee-Fleengs?, don't know the correct pronunciation). However the Wildren, the Shadowswyfts and the Mephlings I don't particularly care for. What I never liked about the Tieflings was that they all had the same resistances and SA's regardless of what lower race they were spawned from (2E was right the first time with PWH).
This book includes the Kyton (Chain Devil) and the Avoral Gaurdinal, both new races I'm particularly interesting in seeing run in a game. As well as the Hound Archon, the Janni, and one of my favorites the Lillend (Couatl Spawn?). The Hound Archon in the MM was alot tougher looking.
The planar substitution levels are a nice addition. The 6th level rogue SA, Breach Sense, is nice in that it allows the PC to find breaches (which are later described in detail in Chapter 7) which are later described in Chapter 7.
Some new interesting feats as well. Planar Familiar, anything from an anarchic animal to a quasit.
The prestige classes for the factions were nice (however some of them "did" need to be capped at five levels). The "Doomlord" PC is for any fighter or barbarian who loves causing chaos. The "Ardente Dilettante" seems perfect for the bard (which I always thought was a little weak). Not to mention the Astral Dancer and the Elemental Warrior, which will also be interesting to run.
I won't even get into the Arms and Equipment. The Mecahnuas armor in particular gives a +10 bonus to AC. Fireproof spellbooks, gravity tents, and astral skiffs, as well as new magic items and materials. Not enough room to go over them all.
New spells (+), new domains (+), new monsters and new templates (+, ya' gotta love templates). The Energon I believe are new (5 total) with cold, sonic, electricity, fire and acid (an extra 1d6 of damagefor each).
The layout for the City of Brass, Sigil and Tu'narath are all well done, only lacking a little detail (which I'm sure most of us are capable of coming up with on the fly). And of course "Planar Breaches", (no, not the pantaloons that halflings are trying to sell you in Sigil) which could send a party from one end of the multi-verse to the other (way friggin' cool!)
Chapter 7 also includes information for encounter sites of various levels from the Empyrea Mere on Celestia (EL 4) to Ashardalon's Tongue (EL 13).
The appendix sports an updated planar encounter table which will be more than handy for anyone who wants something different in their favorite campaign setting.
All this is just a breif overview of the Planar Handbook. The information contained in this post is only meant to scratch the surface and clear up any ideas as far as the the modest consumer is concerned. Overall, well worth the purchase and will be waiting for anything else the guys at WOTC will be releasing regarding the planes. Well done guys.
Have to get back to work now. Buh-Bye!
One thing about the book was that it did not provide enough information regarding any new races worthy of note. The Aasimar have not changed from the FRCS, the Bariaur are nice (always a fav.) as well as the Neraph, and the Tieflings (Tee-Fleengs?, don't know the correct pronunciation). However the Wildren, the Shadowswyfts and the Mephlings I don't particularly care for. What I never liked about the Tieflings was that they all had the same resistances and SA's regardless of what lower race they were spawned from (2E was right the first time with PWH).
This book includes the Kyton (Chain Devil) and the Avoral Gaurdinal, both new races I'm particularly interesting in seeing run in a game. As well as the Hound Archon, the Janni, and one of my favorites the Lillend (Couatl Spawn?). The Hound Archon in the MM was alot tougher looking.
The planar substitution levels are a nice addition. The 6th level rogue SA, Breach Sense, is nice in that it allows the PC to find breaches (which are later described in detail in Chapter 7) which are later described in Chapter 7.
Some new interesting feats as well. Planar Familiar, anything from an anarchic animal to a quasit.
The prestige classes for the factions were nice (however some of them "did" need to be capped at five levels). The "Doomlord" PC is for any fighter or barbarian who loves causing chaos. The "Ardente Dilettante" seems perfect for the bard (which I always thought was a little weak). Not to mention the Astral Dancer and the Elemental Warrior, which will also be interesting to run.
I won't even get into the Arms and Equipment. The Mecahnuas armor in particular gives a +10 bonus to AC. Fireproof spellbooks, gravity tents, and astral skiffs, as well as new magic items and materials. Not enough room to go over them all.
New spells (+), new domains (+), new monsters and new templates (+, ya' gotta love templates). The Energon I believe are new (5 total) with cold, sonic, electricity, fire and acid (an extra 1d6 of damagefor each).
The layout for the City of Brass, Sigil and Tu'narath are all well done, only lacking a little detail (which I'm sure most of us are capable of coming up with on the fly). And of course "Planar Breaches", (no, not the pantaloons that halflings are trying to sell you in Sigil) which could send a party from one end of the multi-verse to the other (way friggin' cool!)
Chapter 7 also includes information for encounter sites of various levels from the Empyrea Mere on Celestia (EL 4) to Ashardalon's Tongue (EL 13).
The appendix sports an updated planar encounter table which will be more than handy for anyone who wants something different in their favorite campaign setting.
All this is just a breif overview of the Planar Handbook. The information contained in this post is only meant to scratch the surface and clear up any ideas as far as the the modest consumer is concerned. Overall, well worth the purchase and will be waiting for anything else the guys at WOTC will be releasing regarding the planes. Well done guys.
Have to get back to work now. Buh-Bye!
Last edited: