Here's mine:
http://klimt.cns.nyu.edu/~fishman/DnD/DHE/planes.shtml
Notable features:
- No Astral -- the roiling chaos of Limbo surrounds the prime, outer & inner planes instead. Limbo is a buffer between the Prime and the Far Realms.
- [Teleportation] magic involves the Shadow plane.
- Astral Projection crafts a fresh body for you from the raw chaos of Limbo.
- The Prime is bordered on one side by the Ethereal ("the past"), on the opposite side by the Shadow plane ("the future"), and on the other ten sides by Limbo ("turbulance"). There's a picture.
- Between Ysgard and Pandemonium lies the Plane of Faerie (since IMHO Fey are more Chaotic than Slaad, who are more CE). Slaad are moved to Pandemonium.
- The planes aren't connected in a wheel. They are (mostly) connected by a river. The great river (here called "Oceanus") begins on the first plane of Mount Celestia and its blessed water flows through Elysium, Arboria, Ysgard and Faerie before falling through the wind and water scarred caverns of Pandemonium, where Oceanus is a lifeline for those who would avoid the darker and nastier parts. From Pandemonium the river flows into the 88th layer of the Abyss -- Abysm, keep of the Ancient, home of Demogorgon. After passing through his twisted towers, the water is no longer blessed -- it is unholy brine. From the 88th layer, the river (now called "Styx") flows both up and down the Abyss, and from the first Abyssal layer it bubbles up and flows into Carceri, from there Hades, then Gehenna, and finally into the first layer of Hell. The river Styx flows down all nine layers, and does not emerge from Nessus, the Pit of the Adversary, the home of Asmodeus.
- Nirvana ("Mechanus") does not have a river. It does not have wind, either. Flowing water does not exhibit turbulance.
- There are Portals (permanent Gates), but they're often secret or guarded. You can't just "walk" from one Plane to another, though you can walk from one layer to another. To traverse Planes, you have to take a Portal, sail the Great River, make a Gate, or Plane Shift.
- The Elemental Planes *are* connected. They're a big sphere, eternally growing, decaying and burning. There are more than 4 elements, though they "big 4" are strongly represented. There's a picture.
- Cynosure is a city formed from parts of cities on other Planes. Each "block" has its own laws of physics (magic, science, both, neither, etc.). To quote a bounty hunter of Cynosure: "Guns work on one side of the street, spells work on the other. Swords work
everywhere." Other more philosophical people have likened Cynosure to "market day for the Laws of Nature". If you can find your way there, it's possible to find your way nearly anywhere.
Hope this helps, -- N