Planes to Shape, Secrets to Keep... (Dromus)

*Narine switches to the power that gave her her title, and gives a smile as electricity crackles at her fingertips. A bolt of lightning flashes out, lashing for the fop, or as many of his men as she can get if he's hiding.*

OOC - death urge lasts two rounds, so the fop has to save again. Wild surging an energy bolt for 11d6 points of electricity damage (36), and a Ref save DC 23 for half.
 
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Mathilde HP: 54/54, AC: 17, Saves: Fort-6/Ref-8/Will-9

A crash echoes through the room and something (someone) vaguely resembling an elephant with two trunks steps in brandishing a very large mace. The newcomer bellows "Adinal!" in a scared female voice. When she notices Adinal missing, she turns to the alleged Droman guards and charges, bellowing her anger.

Mathilde strides angrily past Kestrel humming a Loxo war song very loudly, stomps over and/or through the rubble and crates in front of her, narrowly missing stepping on Illira and finally coming to a stop in front of one of the guards (4), eyeing him menacingly. (DM: This will happen on her initiative of 11 as long as she isn't dead first. Damage to crate 1: 15 [wow!], damage to crate 2: 10
Rushed Intimidate check for Mathilde: 13. Bah!
)
 

HP 44/56, AC 21, Fort 10, Ref 14, Will 5.

If Cagthail is suffering from the elemental torment he will just try to get rid of all its remains. If not, he moves after the backing guards and makes an attack against #1.

DM:
Perception checks: Do they seem distracted by armor (15), How good are they at tumbling (20), Do they have more elemental clusters (21). AoOs to disarm them (20 and 12). Reflex save to get rid of elemental cluster remains (32). I didn't roll for attacking the guard as it doesn't seem likely that it'll happen.
 

After Feiran hears the shout from Kestrel, she moves in the direction that he moves in naturally assuming that he moves to safety. After her move, Feiran uses Tullius's effacious nostrum.

She heals for 10 damage this round and 23 pts a minute later. Can I assume that when Mathilde charged in so did Terak and Eron?
 
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Feiran -
Yes, but you'll have to give me their actions. They'll just be attacking the nearest person with a weapon out until you can command them to attack someone in particular.

Also, note that the nostrum doesn't heal damage as soon as it is used; it turns lethal damage into nonlethal damage. Of course that's what all healing spells do under my house rules.
 


Right. Interesting percentile-die-rolling method. I take it you want to do the wild surge checks instead of me? It doesn't matter to me, but I had already rolled them (a 20 and a 21).
 

Illira 21
Kestral 13
Guards 11
Adinal 9
Cagthail 7
Feiran 7
Captain 4
Narine 3
Flaming Warehouse 1


Illira, you step forward and lash out at the guard that's been harrying you. Your first blow is a hit, blunted by his armor but painful nevertheless, but the second swings wide as he scrambles up from his firing position.

(OOC -
One hit, for 14 damage, but I guess you already knew that
.)

Kestrel steadies himself after his rapid leap from the second-floor balustrade, and lunges into an attack sequence against the guard standing in front of him. In a rapid flurry of blows, he manages to draw blood twice, including once nasty cut across the guard's upraised forearm.

(OOC -
A hit and a critical. I rolled for you under your name, so you can check it out there. I'm never doing that again. :p
)

Now that the battle has been fully joined, it is evident that the guards have no intention of backing down, and they counterattack in kind. The guard standing off against Kestrel draws a heavy mace and attacks with marked ferocity, momentarily disturbing his placid exterior. His mace slams against your spear, upraised in defense, and forces it back awkwardly against your chest. The pair of guards fighting Cagthail move backwards cautiously, reaching for their belts as they do so. Cagthail lashes out as they pull something from under their cloaks; one guard dodges away nimbly, while the other finds the item swiped from his hands. As it falls, you get a good look at it - it appears to be a knot of twisted-together putty, of five different colors. It's obviously a weapon from the look on the guard's face. When it hits the ground between Cagthail and the guard, there's a muffled whump sound as it discharges. Multicolored streamers of deadly energy spin out from it, tracing lines of pain across both Cagthail and the guard before the cluster burns out. A moment later, Cagthail is struck again by a similar alchemical device, to similar painful effects. The guard Illira has attacked takes a rapid step backward before discharging his weapon at her again, evidently hoping that the superior punch of the crossbow will put her down without too much more trouble. His hopes prove not entirely unfounded as the bolt rips through her armor and passes cleanly through the flesh below. Fortunately, no vital organs seem to have been struck, or at least no immediately vital ones. As he steps away from your blade, crouching dowm slightly, another guard steps forward and fires over his shoulder. Mercifully, both of his attacks are wide of the mark.

(OOC:
Kestral - You take 5 points of lethal damage and 2 points of nonlethal damage from the blow
.)

(Cagthail -
You take 2 acid, 3 electricity, 1 fire, and 5 sonic damage. The guard also takes that, plus 5 points of cold damage. The second cluster deals 2 acid, 3 electricity, 4 fire, and 3 sonic damage. All told, you take 23 damage of various energy types, counting cold resistance
.)

(Illira -
Sorry. I was expecting not to do much to you, but I rolled a double 20 for the first guard's second attack. 26 points of damage from it. :eek:
)

ADINAL TIME HOP ROUNDS REMAINING: 1.

As everyone shifts to find a position to throw themselves at each other again from, a large and loud elephantine creature enters the room, followed by a tiger and an angry-looking owl. They look upset. Mathilde crashes across the room, glowering down at the man who dared to shoot at the friends of her beloved. He doesn't seem too perturbed, though, despite the piles of crates-into-rubble that accompanied her entrance. Terak and Eron move closer to Feiran; Terak looks extremely caghed-in in the constricting quarters, and stalks forward, while Eron simply flies up to alight on Feiran's shoulder. Feiran follows Kestrel's route and leaps down from the second floor to the highest pile of crates she can reach. She lands badly, however, and wrenches her ankle a bit.

(OOC: Phew! Gettin' crowded in here! Feiran - You take 2 points of falling damage. Trust me, it's better than the alternative.)

You hear maniacal laughter from the captain, still lurking behind a sizable pile of crates. Suddenly, he breaks out from hiding, dashing across the room toward the office, which has begun to shiver alarmingly. Mathilde and Illira take swipes at him as he passes, but his speed and the surprise value of his... unorthodox tactics... mean that they fail to connect. As he passes under the support strust holding up the office, a deep bass thrumming fills the air.

Suddenly, the wooden supports and several nearby crates explode into flinders, slicing through the air like knives headed for the alley door. The office, no longer held above the ground floor by anything more than a whole lot of hoping, collapses in on itself with a terrific crash, burying the unfortunate captain beneath itself. A hail of debris at ground-level pelts Mathilde and Terak, brusing and cutting them, but it is Narine who suffers the most damage. Unable to react quickly enough to get off the second floor, she is thrown forward and lands in a heap at Terak's feet. He growls menacingly at her as she comes back to full awareness, after being temporarily stunned by the fall.

(OOC:
Mathilde - 5 points of damage
.)

(Terak -
6 points of damage
.)

(Narine -
7 points of damage, and you are prone in Terak's square(s).
)

In the aftermath of the crash, anyone who cares to look can see that some kind of jury-rigged barricade is blocking your way out, formed by a nightmarish conglomeration of wooden shards the length of a human arm and a reconstituted mass of the green webbing that was on the former stairs. It looks remarkably sturdy, as well as remarkably dense. At this point, the wall (away from the collapse) is looking like the easiest means of egress to the alleyway.

Narine stands up, brushes herself off, and looks furious before unleashing the blast of lightning she had meant for the guard captain (now lost under the pile of rubble). Scrambling past Terak (who takes a light nip at her, unsure if she is friend or foe), she moves to stand beside Illira, and blasts the two guards firing at her ally. The bolt, so white it hurts to look at, arcs across the room. The guards throw themselves to the side and avoid the worst of it, but grimaces of pain and spasming muscles are evident.

(OOC:
Guard 5 saved, and guard 3 didn't
.)

Finally making itself heard, the crackle of flames rises above the clamor of battle. Illira, you can feel the heat coming off the pile of crates and assorted rubbish you are standing next to. It will likely flare up high enough to hurt next round.

(OOC: The lower-case f's on the map are the fire, of course.)
 

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