Planes to Shape, Secrets to Keep... (Dromus)

{MWAHAHA! Serves you right, after that 1/20 split you put me through. :p }

{But since I'm a nice and kind DM (on some interpretations), there's a DC 10 Strength check waiting for the person who dares put a boot to Adinal's backside and tell him to get a move on. You can do it as part of a move action, even, because I love the image. :D Might I suggest Cagthail do the honors? It just seems thematically appropriate for the buckler of swashes...}
 

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HP 47/56, RP 18/56, AC 24, Fort 10, Ref 13, Will 5.

Cagthail moves up to the gap just after Adinal, sees him get stuck, and gives him a shove and a, "go on," to help him get started again. Unfortunately he seems too badly stuck for that to help though.

His way blocked, Cagthail instead turns around and unsheathes his main-gauche to hold the mob off from in front of the hole.

DM:[sblock]MA: move to gap, try to shove Adinal (failed with a 6), back up a little (just so he can stand straight, but still can't be surrounded), pull dagger. SA: faux attack action to use Combat Expertise for +1 to parry, +4 to AC. (ok?)
Parrying against the 3 mob members who seems most likely to get to me first (or the boogeyman if he seems able to at all). Parry +22 against the first 6 attacks.[/sblock]
 

HP-41/47; Stabilization pts= 140/225; Fort=5, Ref=5, Will=8

"This is turning out to be one of those days."

Feiran draws her jovar, Swift Striker.

DM-[sblock] Where is Terak in all this? I left him in the alley because I can't take tigers in bars, so where would he be?

Straight Dex check to move: 22 [/sblock]
 
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Shorter post today, had a long'un in the other game:

Hatter - Your post is very confusing. Where are you moving? Not into the crawlspace, since Adinal is lodged in there. I'll change your random Dex check to a Str check to get him moving, and you can take a move in after him if you want to make the Escape Artist check. Oh, and you aren't sure where Terak is. It's likely this mob has him pined down or subdued somewhere nearby, but he's not in your line of sight. Also, note that the jovar'll make it harder to squeeze through the crawlway: -4 penalty.

Cagthail - No problem on the faux attack action. Are you reluctant to harm these people?

Boogeyman
The boogeyman crosses his arms inside his robes and makes no obvious moves.

Adinal: [sblock] The wood of the ship begins to drip down into the mud, as though it were a thick, syrupy oil rather than solid oak. The first droplet plops into the mud beside you, but it doesn't look like you're about to flooded just yet. [/sblock]

Mob Two
Thrown into confusion by Adinal's psychic attack, the mob shows no signs of diminished fury. They continue to press against your bared blades, but more cautiously now that you've started to put up some fight. Cagthail's blades flash with effortless speed whenever one gets close enough and focused enough to try for a hit, but he can only hold off so many.

Cagthail: [sblock]Two of them hit your (rather high) AC, but you parry their attacks without much trouble. You feel confident that you can hold off the lot of them for a while, at least until their numbers increase and they grow bold enough to try to simply overrun you. This mob is certainly not composed of trained fighters - they have no technique or talent whatsoever. [/sblock]

Illira: [sblock] The creatures are swirling around the boogeyman and around Narine like a small school of fish whipped into a frenzy by the arrival of food. [/sblock]

Illira, you're up next!
 
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Illira, 51/58 hp

"Fall back! There are things happening here, that you others can't even see!" the girl shouts with a worried tone. She moves away from the mob pestering her so her back is now pressed against the hull of the ship and casts a spell.

DM:
I have Mobility, so that's a further +4 to AC against any AoO's. Casting Shield defensively, Concetration check 18 (needed 16). I passed the Balance check (14).
 

DM- [sblock] Ok, I did not actually know if Cagthail managed to move him. He had spoiler space. Anywho, instead of the jovar I'll prepare to use the Pinprick Whirligig Spinner. I'd like to center it five feet behind the people closest to Cagthail.[/sblock]
 
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Isida: Is Narine going to take a standard action before this round ends?

Feiran:
Reaching into her cloak, Feiran pulls out some sort of weapon, looking like a sort of chute between two spindles. She fiddles with it for a moment, obviously prepared to bring the weapon into play in the near future.

[sblock] I think "Unfortunately he seems too badly stuck for that to help" was supposed to tip you off as to the result of the check. ;) Also, I'm pretty sure your point count is off, since 140 was at the end of the last combat. You used the sphere of savagery on the way here, so that's 15 points, and you may also have healed someone (Terak?) after making that post.

Oh, I should also say, using the whirligig on a mob is quite likely to result in an airburst. Good - you'll nauseate at least someone. Bad - you won't get continuous damage or a very high chance to keep them nauseated, and you could very well kill the schlub who gets beaned with the whirligig.[/sblock]

Illira:
Thanks for including all the relevant info! :) [sblock] Note that Mobility only applies to AoOs incurred by movement, however, not that I mind too terribly much having it apply to any and all AoOs. [/sblock]

Narine and Feiran: [sblock] She's casting shield. [/sblock]

Illira completes her spell while keeping one eye on the mob, and a slight waver in the air before her indicates that some she has raised some kind of magical defense.

Mobs 3 & 4:
After being momentarily stunned by your weapons and by Adinal's psionic attack, the crowd fell back a bit and gave you a little more breathing room. They've been plucking up their courage, though, and a few of the braver ones break the fragile bubble of space around you and attempt to land a blow on Cagthail. He parries their attacks easily, and it looks for a moment as though the mob's courage may not hold against skilled fighters - it's as though a sense of fear and loyalty is battling within them to overcome a basic sense of self-preservation. They're merely nasty now, instead of actively enraged. At least, until someone discovers the miracle of thrown weapons - a muddy rock comes from somewhere in the back of the crowd and strikes Cagthail's hand as he brings his main-gauche up to deflect a clumsy club blow. The sight of blood breaks the spell that had fallen over the massed commoners, and they begin to test their luck with your defenses, perhaps sensing a reticence to kill untrained combatants on your part. {Cagthail, the rock slammed into your hard pretty hard - you keep a grip on the dagger, but you take 4 damage from the blow, and several of your fingers are bruised and bloody.}

Round 2! Narine's next.

And two other things. I just want to say kudos to everyone who posted so nicely - description for everyone to see and OOC for me to deal with. Good stuff.

Also, I wanted to repost the OOC thread, since the old link is pretty much kaput after the server move. (Here) I'll be posting later on tonight there, and I'd like to encourage you to throw any thoughts up on the OOC thread while you're waiting for your turn to come around.

Initiative:
Narine/Dros: 20
Mob 1: 20
Feiran: 19
Adinal: 19
Cagthail: 17
Boogeyman: 16
Mob 2: 15
Illira: 14
Mob 3: 10
Mob 4: 5
 
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*Narine will gather her mental energies and focus on the Boogeyman, trying to thrust into her mind.*

OOC - Manifesting mind thrust, not doing a wild surge, I want to see how she reacts.
 

DM- [sblock] You are right. I had forgotten the Sphere of Savagery. But I didn't heal anyone after. Next action I'll post the corrected numbers. Sorry :p . As for the "Unfortunate part" I kill you :p . [/sblock]
 
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Hey, just wanted to say I posted a bit in the OOC thread for you to check out. I feel like I hardly know any of you or even how I'm doing with this game, even after 3-4 months of running this thread and 290 posts!
 

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