Planes to Shape, Secrets to Keep... (Dromus)

"Ladies and gentlemen, of all the things I've learned, the one I learned the earliest and best was when it is time to leave a party. Shall we depart before they start burning down the building or deporting us to the city dungeons?" Narine says mildly, her tone belied by the fact that as she stands, her servant snaps her folding chair up, loads it onto his back, and quickly gets ready to leave.
 

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Adinal - Mathilde is out back, keeping an eye on Feiran's critters.

Everyone - Quick floorplan review is in order if the general consensus is to vacate the premises. You are in a small second-floor office that used to overlook the warehouse floor. It has since been partitioned into a bar area and an area that is mostly empty, save for a few crates of (probably illegal) goods piled here and there. The bar takes up about 3/4 of the floorspace here, of the total warehouse, which is about 130 feet long and 70 wide. If you head out of the room by any means other than a window, you end up on the floor of the warehouse near some moldering crates, about 20 feet away from the back door and about 40 feet from the bar.

That's probably not terribly clear, but you probably weren't paying all that much attention when you went in. Then again, a good adventurer is a paranoid adventurer, so maybe. If you have any questions, now's the time!
 
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OOC: Kelleris, I want to give directions to some place that I know where we can finish his discussion just in case we need to split up. How should I do that? Or do you have a suggestion for something similar. Sorry, can't get on MSN to ask.)
 

(OOC: Just do like I suggested and pick something plausible. I'll roll a Knowledge (local) check real quick to see if it's as good a place as Adinal thinks, though.)

(On that note, where the heck is everybody? Is there something you're waiting for? It's been very nearly 24 hours since the last post by a character, save DWZ's, and I know you've all been logged on today. At least throw in a "my character stands up/draws his or her weapon/makes a mental note to bring something up later"!)
 

Since Feiran is already standing, she looks at Adinal and says: "We need to leave. This place obviously isn't as secure as we need it to be. So, Adinal, do you have a place to recommend or should we simply go back to whatever hole in the wall place we currently reside and simply meet elsewhere? At any rate, I need to go home. Terak gets antsy."

All of you notice that Feiran slips on a guantlet and her left hand is poised over her mighty nagaika.
 
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"Out the back door, quickly!" Narine says, gesturing for her servant to follow. She'll head back out and down, hoping to dash out the back door before the building catches fire or something.
 

Adinal watches Narine leaving and manifests a Mindlink (OOC: 1 pp cost, I assume Narine can be treated as "willing".) with her. "Find your way to the 'Sheets to the Wind' tavern if we are separated. It is usually safe from intrusion." To the rest Adinal repeats this message verbally but quietly. He then starts for the stairs.

(OOC: Unless interrupted, he will continue out through the back door, retrieve Mathilde and make like a tree (and leave). He is moving quickly, but not running.)
 
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Illira

"Kestrel, let's go," Illira says to the elf and walks towards the exit. She will keep Adinal in her sight at all times, if possible.

She mumbles some arcane words as she stands up. Her eyes flash briefly, but there is no visible effect.

DM:
Casting shield, DC 16 Spellcraft for others to see, what she did.
 

Feiran chooses to follow Adinal.

Feiran uses her intrusive mindlink device to form a connection with Terak. She wants to to see if anything is amiss. This is in spoiler tags because you haven't given me the specs on the device.
 
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*Narine's eyebrow raises at the mental contact.* How very interesting...

*She goes quickly, not-quite-running, in order to get herself and Dros to the back door as quickly as possible.*
 

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