Planes to Shape, Secrets to Keep... (Dromus)

(OOC: This happens after everyone gets the chance to at least stand up and do something quick to ready themselves for whatever happens next.)

Narine is the first out the door, with Dros scrambling to follow. What she sees there doesn't really surprise here much - a squad of five seemingly-irate individuals pointing implements of ranged hurting at her, standing across the room at the entrance to the bar area.

They are dressed uniformly in soft leathers of the sort used by the better class of burglar, and hold in their hands the most utterly complicated crossbow you've ever seen. You can't even tell if the things are loaded or not through the gears, pulleys, and miniature pistons, but these gentlemen are certainly holding them as though they were under the impression that the weapon was loaded.

Two other things draw your attention: the green slop all over the stairs leading to the floor - tanglefoot bags, from the looks of it, forming a makeshift barrier - and the guy currently coming into the warehouse from the bar.

In contrast to the studiously nondescript crossbowmen, the newcomer is dressed like a fop, of the most gaudy kind, pretending to be a military officer. His uniform is hard to place for someone who has only been here for a day or so, but it looks like a parade dress uniform in blue and green, speckled with some unimportant-looking medals and many more very-important-looking articles of stylish jewelry. The sight would probably be humorous if he weren't wiping someone's blood off his hands as he gazes up at you -

"Roldan Kolmar? I know you're in there. I have a warrant for your arrest, by the authority of the Droman Guard. I see you have acquired some friends, but I wouldn't get your hopes up and attempt to resist arrest. I have with me a detail of hand-picked guardsmen, and they always catch scum like you when they bother to notice it in the first place. You will return the item you stole from the Tower Sorceire, or you will be shot until the blood loss causes you to become unconscious. If you are lucky, you might wake up at some point after that. Those are your options."

The guards are clearly ready to fire if anyone attempts anything suspicious, but your hasty exit from the room has left them in a tactically less-than-perfect position; their line of fire is obstructed by the tanglefoot bags and the crates haphazardly strewn about the warehouse. They evidently haven't had time to take cover or move any closer yet.

Feiran and Narine -
Illira just cast a fairly simple variant of the shield spell. It's a classic textbook casting, with no idiosyncrasies, making you wonder how much practical experience the girl has.
 
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*Narine's blood boils at the fop's wanton cruelty and callous assumption of authority. Reaching deep into her psyche, she calls upon her greatest power, one of dire consequence. Feeling the surge of power drawn from her wild side spilling over to her in euphoria, she targets the well-dressed man, willing him to seek his own death, as he had sought the death of countless others, no doubt.*

*Narine makes no physical move and speaks no word, but those near her hear a faint chiming of bells in their head.*

[OOC - Manifesting death urge on the fop, using wild surge +3 in order to pay an addtional four power points beyond 7, for a total of 11 power points. This increases the DC to 21 and the duration to 2 rounds. Narine is now in surging euphoria, gaining a +1 morale bonus on attack rolls, damage rolls, and saving throws for 3 rounds. She has a 15% chance of suffering psychic enervation.]
 

When the group started splitting up, Cagthail went to a window, looking outside for any trouble down there as well. When the soldiers at the stairs starts talking about the Tower Sorceire, he heads back towards them. Maybe we can catch someone with info here after all.

Perception 21 to spot any other soldiers through the window.
 

Cagthail -
You glance out the window, but the alleyway is deserted as far as you can tell. However, you don't have a terribly good vantage point from this window, so who knows?

Everyone - Okay, since Narine has elected to bypass the diplomatic option, I guess we had better roll for initiative...
 

OOC - Sorry, she's an impulsive and recklass gal... :uhoh: I couldn't get the vacuum elemental dice roller to work, so I used Nadaka's Dicebox. I got a whopping 3.
 



Illira

Initiative: 21

Illira will stay close to Adinal. If it looks like there's going to be a fight, she casts another spell with no visible effect.

DM:
Illira casts displacement on herself, if it's obvious, there's going to be a fight (delay action until then). Spellcraft DC 18 to identify her spell.
 
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(OOC: Isida, Narine might reconsider Death Urge if Adinal can convince this guy. In any case, Adinal won't interrupt what you all do if you still decide to continue in your actions. There's a decent chance that this won't work. Initiative roll on Nadaka roller under name Adinal: 11 )

(DM:
Manifesting Broker at cost of 7 power points as a Swift Action for a +5 Insight bonus to Diplomacy. Rush Diplomacy check @ -20 + 5 from power gives me +12 modifier. Result: 23
)Adinal starts forward to step in front of Narine with an angry look on his face and begins yelling, punctuating his sentences with VERY histrionic gestures and motions. "My arrest?! For what? I have stolen nothing from the Tower! Not only that, but they also imprisoned me unjustly, and now the Tower has the audacity," WIDE eyes as he says this part, "to send the Droman Guard on a wild-goose chase after an upstanding citizen such as myself? If they want a scapegoat let them find that damned mad paladin I was incarcerated with!" He shakes his head with anger and says, "For all these accursed insults, I should hire a Craftsman lawyer and sue the whole Tower for my inconvenience. Then I can be absolved of all of these absurd allegations. As for now, I and my visitors are leaving. If you wish to ask me ANY further questions, you will have to speak to my lawyer first. Good day!" At this, he begins picking his way through any gaps in the green goop on the stairs, stepping VERY carefully, picking up his pants cuffs and his robe so they don't get stuck.

(DM:
Bluff check result: 22
) Looking very absurd as he steps down the stairs, he continues raving while watching where he steps. "You just interrupted what could have been a very productive meeting for my clients. Now we're going to have to reschedule and find ANOTHER location and all sorts of confusions. All thanks to the damned Tower and its idiocy. Damn these confounded alchemical concoctions!" He almost misses the bare spot he was aiming for on a step, but continues on his way down the stairs.

(OOC: PLEASE WORK PLEASE WORK PLEASE WORK, OH GOD NOT IN THE FACE!)
 

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