(Before I describe the results of Adinal's checks, I'd like to point out that this is still a combat. It may be over before it begins, if Adinal succeeds, but then again it may not. With your initiative in the future I want to know what you do for the first round as well, including this time. If anyone goes before Adinal in initiative and wouldn't be inclined to wait for him to talk and possibly worsen the situation, they get to try to beat his initiative.)
Kestral actions would involve attacking any who approached with his spear. I doubt that will happen in first couple of rounds. Surely not before Adinal speaks. However if all that does is make him a pin-cushion, he will jump past the stairs ending in a tumble. To approach one of the enemy.
Almost before the guards' leader finishes speaking, Adinal pushes past the rest of you, blathering about the utter injustice of this intrusion. He gets about halfway down the stairs - while the rest of you wait with weapons drawn and hateful gazes leveled - as the captain looks on, as though astonished that someone could possibly claim to be innocent when they were so clearly up to no good.
"Look here, Kolmar, I know all about your association with the Shadowed Hands. I have enough evidence just on that score to bring you in, should I so desire. This last bit of blatant thievery is just the last straw of a very large haystack. Take another step and we'll shoot."
As he says this, you notice the guards moving to positions behind crates and piles of disused goods, taking cover from any return fire. (OOC: Yes, I know that you guys aren't really a ranged attack party.) They have remained expressionless throughout this exchange, to the point where it is starting to become rather eery.
"In fact, I think I'll take in the rest of you lot too," the captain says while leering up at you, "as I'm sure these foreigners have no good reason for meeting with a ruffian like you. I've just been assigned to this section of town, and I mean to clean it up, by whatever means necessary."
Adinal -
From the looks of it, these are elite guards. Nobody else would be able to maintain the level or wordless coordination they're demonstrating. Also, they seem to be somewhat uneasy under the abusive fellow before you: he hasn't given them a single order yet. They're just acting under their own initiative. Maybe there's something you can exploit there?
Illira -
Combat doesn't look unavoidable at this point, but it does look pretty likely. You can feel the anger coming off of Narine, and this guy just won't take no for an answer. Adinal may still have something up his sleeve, though. Do you want to cast displacement?
Kestral -
That would be quite a jump. You can move yourself into a better position if you like, but that may draw the attention of the guards. If anyone starts shooting, this will soon turn into and out-and-out melee. Incidentally, it will be raining really hard in a minute or two. You can only wonder what agent would bless you with such luck, if it comes time to escape.
Isida -
I take it you're readying that death urge? Keep in mind that the guardsmen will go before you, even on a readied action, unless you can draw their attention elsewhere for a moment. The damage might interrupt your casting.
Cagthail -
The guards are moving with a practiced grace reminiscent of the better class of fighter back home. They also seem to be largely ignoring the captain for some reason, and acting independently of any orders he cares to give.
Feiran -
You link with Terak. He's grumpy, and it smells like nasty out here, but there isn't anything in the ally as far as you can tell. It's starting to rain pretty well, though. Maybe you should pay attention to the proceedings instead of looking through a tiger's eyes, eh? Oh, and what did you mean by "going home"? That just sounded weird to me.
Everyone - If your character would be so inclined, feel free to corroborate Adinal's stories. Even a simple protest that you are nothing buy ignorant foreigners might work. I'm sure you can come up with something better, though.
"I only met this man today, so you can hardly accuse me of doing wrong. He offered only a job proposition, and nothing was illegal about it, I assure you. Surely you aren't going to arrest just because we happen to be here?" Narine says, her mind ready to loose death upon the man.
[OOC -
Narine doesn't have to make any gestures or say anything to get her power off, but even if she is attacked, she's going to try to manifest it anyway.
HP 56/56, AC 21, Fort 10, Ref 14, Will 5. (including Surge)
Cagthail stands at the top of the stairs, with weapons in hand, looking down at the soldiers taking up positions. "The same goes for me, and I believe for the others as well." he says to confirm Narine's statement. He continues in a hostile tone, "Just what are your authorities? Are you guards or members of this Tower Sorceire? You didn't have a 'warrant' to attack those bar patrons, did you?"
OOC:
Delay until someone makes an attack, then his plan is to: Activate Surge, giving +2 to Str&Dex, and 60ft. movement for 5 rounds. Move to threaten one of the crossbowmen (jump +16 and tumble +18 as necessary to clear the stairs and get into position), preferably with a crate on the other side of him; to deny him a 5-foot step away, and to provide some cover from the other soldiers. If he provokes an AoO, it will be used to disarm him (d20+20 vs attack roll(+0?)).
Could we have an (Ascii) battlemap? It's hard saying where to move without one.
I guess I need to see a map as well. It worries me when you basically tell me that 16 jump and 20 tumble are useless. If I can't drop from one floor of a building to the next with those scores, I would shudder to try to use them in the outdoors. And those and balance are my highest skills, Your making me worry about the viability of my character. Your telling me I am a one trick pony, good with a spear and nothing else.
She also readies an action to use her phlogistic hammer on the fop.
She yells to the guardsmen: "This is a meeting of law abiding citizens! To say otherwise is to impugn our dignity and insult us greatly. Rest assured that the Technologists Guild will hear of this!"
To the others she says softly: "Adinal, do your thing!"
(OOC- check out my post for what I gather from our generous DM's hint)
(Yeah, that would worry me too, if that's what I had said. What I actually said was that it would be "quite a jump" - i.e. a jump for quite a jumper, such a one as you happen to be. You'll have to roll to make it, but it won't take a 20 by any means. More like a, oh, 7 or so, though the actual number will depend on how and where you jump. Also, please make with some kind of OOC tags, or better yet, post in the OOC thread for this stuff. I check it as often as I do this one.)
(An ASCII map? I guess that's a fair request. I'm ASCII-incompetent though, so it'll take a little while. I'll try to whip something up by tomorrow morning and put it in the OOC thread.)