Planes to Shape, Secrets to Keep... (Dromus)

HP 21/56, AC 21, Fort 10, Ref 10, Will 5.

"Glad to see you're reasonable." Cagthail says with a wary smile, while shaving away the goo sticking to him. "What's the deal with your captain anyways? He doesn't seem to fit in with the rest of you." As he finishes talking, it can be seen that he has not managed to scrape away enough to be fully mobile yet. The smoke does not seem distracting in the slightest to him, but he does seem to be getting winded after the battle.

Assuming their friendliness continues, he will cut away the last pieces of the goo and move over towards the exit where the others are gathering, asking "I don't suppose any of you have a talent for healing?"

OOC: Damage to goo: 28, Fortitude save: 30 (natural 20).
 

log in or register to remove this ad

I really must remember to give them crystalline earplugs. At least I'm not dead. Now for the captain...

Feiran surveys the situation.

She then begins to speak in the general direction of the guardsmen: "What external pressure? And more importantly who sent you?"

As an after thought Feiran says, "Terak, don't attack and come to me. Eron, my Big Bird, come to me. Where did Grax get off to? Here Little Guy, to me."

OOC- DWZ, does that mean the fire is gone?
 
Last edited:

{Darn, let a whole day and then some go by. Sorry, I've been feeling out of it all day. :( I don't think I missed anything, but I may have. If so, just drop me a post in OOC. Bleh.}

{Wow, Isida, when Narine blows a check or save, she doesn't fool around! :eek: }

Illira 21
Kestral 13
Guards 11
(Adinal 9)
Cagthail 7
Feiran 7
Terak (Eron) 6
Mathilde 6
(Captain 4)
Narine 3
Flaming Warehouse 1


After the guards retrieve their gear (apparently they are as wary of betrayal as you are), they set to, moving quickly to excavate their captain before he dies or the flames consume the warehouse.

One of eerily-similar guards replies to your questions, periodically interrupting her speech with grunts of exertion as a particularly large beam or other weight demands to be moved. "Political appointment. Some friends high up in some organization that matters. Eergh. And no, that twit just collected whoever was hanging around the... ooph... guard station at the moment. You guys are lucky this isn't a proper detachment."

{Adinal -
You're pretty sure the guards are telling the truth. A few rounds are all that it would have taken for the flames to break up the fight anyway, and they are clearly not willing to die for their "captain."
}


Feiran approaches one of the guards, who is standing and directing his fellows in a terse voice. "He was standing there when the platform fell... We don't know, but he was gloating the whole... Quick, help Kelvres with that bit, Morillis! Captains have some discretion with how they work in their precinct" - something he clearly is not enthused with - "he sent himself..." A low moan comes from the heaps of rubbish around you, and the guard focuses his attention on that, urging the others on and directing their work. He is coughing almost as much as he is talking now, though.

The smoke in the place continues to thicken, and you can barely see more than a half-dozen feet ahead of you. Covering her mouth against the fumes, Illira makes her way through the warehouse (to I7), greatly hampered by the low visibility, obstructed terrain, and alchemical sludge.

Narine, meanwhile, is almost overcome with nausea. Digging a crystal out of her pocket, she activates it and moves herself and Dros across the warehouse to the clear(er) air on the other side. She has a good view of the proceedings from this angle, although the smoke will make diirecting any spells a tricky business.

{Any way you can fake a Knowledge(architecture and engineering) check, to see where best to aim your spells to control the fire or knock obstructions out of the way? You can try something anyway, of course, as an intelligent person and experienced caster. The only difference is that I'll highlight some potential spots if you can fake it somehow or roll a really good Int check.)
 
Last edited:


Illira

Illira isn't interested in chatting with the guards. She makes way towards the closest exit taking a double move, if it helps.
 

*Narine waves for the others to come her way, electricity crackling at her hands to warn the guards not to get near her.*

"Come on everyone! I'd like to leave before getting roasted alive!" she calls.

[OOC - Just calling to the others, subtly threatening the guards with electrocution of they do something stupid.]
 

{Okay, we're in loose initiative order here, from the last round. It doesn't matter what order you do things in, but put them in 6-second bites.}

Narine - They seem determined to dig out their captain and get the heck out of here. Only if you guys are still around will they resume the battle.

Illira - You make it most of the way to the door, although the smoke has made you downright ill. You can see Kestral and Narine already there, ready to go, but Feiran and Adinal are MIA.

Feiran -
Other than that this fire will roast you in about 2-3 rounds, and that it is now taking up almost the entire center of the warehouse, you can't tell much.

Adinal, Cagthail, and Feiran -
Make DC 17 Fort saves against -4 to Str and Con and 1d6 points of fire damage. That goes for cohorts and critters too, of course.

{Normally, I would post a map at this point, but I doubt anyone can see that well. Just picture a crowded warehouse, full of billowing, black, greasy smoke, and think of your relative position in it. Most of you can see very little. Not that I don't have an up-to-date map, I'm just not showing it to you.}

The following people need a round's worth of actions:
Adinal (plus Mathilde)
Feiran (plus animals)
 
Last edited:

HP 18/56, AC 19, Fort 8, Ref 12, Will 5.

Cagthail makes his way over to the others, scraping of the last of the restraining goo as he walks. He comes out of the thick smoke coughing and with a few new burns after having stumbled too close to the fire.

OOC:
fort save: 13, fire damage: 3, Stat penalties: Str -6, Dex -2, Con -4. Maybe that's more than 6 seconds, but he'll keep walking until he's there then.
 

Kestral Pathfinder 4 lethal 1 non-lethal

Kestral activates his touchstone while waiting anxiously for Illiria to make who way out. As well as his new acqaintances. "This way people!" He shouts to give them an idea of the doors location.
 

DM-
Feiran rolled a 16. And for the record, that sucks:P Terak rolled a 16 as well, which also sucks. Eron rolled an 8. Grax rolled a 10. This is far past funny...:P

Feiran is feeling decidedly ill. And she notices that Eron is looking a little singed around the feathers, and Grax is two shakes from panicking.

Feiran begins to give orders to her animals: Grax, buddy, climb and go out the window. Eron fly out the window.

Feiran hops onto Terak and directs him toward Kestrel's voice while keeping low to Terak's flank.

This is by far the worst...Oh so very aggravating.
 

Remove ads

Top