Planes to Shape, Secrets to Keep... (Dromus)

I take it from your silence that you want me to do something? Well, okay, then, but first some spoiler-data for Adinal's Knowledge (local):

[sblock]Like I said, it's a long list. Based on their usual M.O., there are several groups that you think are most likely to have a hand in pursuing the amulet. Of course, none of this includes any unpredictable power blocs with their own agendas within each of these groups. You are already familiar with the Guard from an earlier post, so they're not here.

The Tower Sorceire: Has a reputation for ruthless pursuit of magical artifacts of any significant power, but is at least one-half nice guys. This depends on what division they assign to the job, then.

Collection and Distribution: The mail room. They sometimes get sent out to pick up packages, but this seems too important for them. You-B-Screwed rating: 2.

Arcanomagical Assessment and Research: A sub-division of the R&D facilities responsible for looking at unexplained anomalies. They are tasked with the occasional retrieval mission, but have no specific forces for such work. Would likely employ mercenaries or summoned creatures if it comes to that. You-B-Screwed rating: 6.

Arcane Lore and Object Retrieval Task-Force: You're heading into the ruthless end of the spectrum if you attract the attention of these guys. They work "below the radar" of most arcanists, and have special authority from the Tower. Worse, they're known to have cultivated friends on the city council, and can get away with surprisingly illegal activities. You-B-Screwed rating: 8.

Special Retrieval Force: Sometimes something the Tower wants just vanishes, and so does anyone connected with the thing in question. These guys are responsible. You have heard nothing substantial about these guys, but lots of disturbing rumors. You-B-Screwed rating: 10.​

The FADACs: Always on the lookout for anything that can help in their quest against evil. There's no real way to predict how they'll get involved, but their organizational structure is designed to snowball problems; any situation a member gets involved in rapidly draws more and more of their resources until the situation is resolved. You-B-Screwed rating: starting as high as 7 depending on who gets involved, to a max of 9.

The Craftsman's Guild: The Guild has as much clout as the Tower, but they work differently. If you attract their attention, they will immediately respond with what they consider to be overwhelming (technological, political, physical) force. If you cause enough damage there, they'll actually leave you alone, unless you make it personal. The Guild has its fingers in too many pies to waste resources chasing any single goal. You-B-Screwed rating: 7-9.

Local Bosses, Cults, Merchants, etc.: Depends, naturally. You will almost certainly be tripping over any number of these if you try to make any move at all. You-B-Screwed rating ranges from 3 to 7 or 8. You need friends to stave off the inevitable surge of enemies you will acquire. Or massive, overwhelming force. Either way...

Unification Church: Only if they get wind of a nonaffiliated divine artifact. This has signs of being such, but you don't really know for sure. They're more persistent than actively dangerous though, except that they have a lot of friends. You-B-Screwed rating: 6, possibly higher if you needed an ally they can boot.

Zerivas the Reaper: Picturesque name, huh? This guy is something of a fixer, but mostly just a tomb raider and general bad guy. He trades artifacts to the Proxies to assist in their interminable wars. You-B-Screwed rating: 6.

The Seventh Guildmistress: Remember her? Her threat comes mostly from her influence on which division gets assigned the task of retrieving the Order's stolen property. You don't have enough info to assess a You-B-Screwed rating.

Boss K'trask: A githyanki boss, and arms dealer on the side. His territory's near where you were attacked at the warehouse, so he may have gotten wind of it somehow. He's an attack-of-opportunity thug, but if he sees you wandering through his turf looking a little worn, it could go poorly. You-B-Screwed rating: 5.

These are the most likely threats you can think of, plus whoever's behind that belligerent guard captain from before and whatever threats the others are bringing to the table. You don't know off-plane groups all that well either, so anything you do outside Dromus is largely a different ballgame.[/sblock]
 
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Still nothing? Not even Adinal? Alrighty then...

You stand up from thhe table and head out of the Sheets and back into the rain, brushing aside the pirate wench as you pass (she is carrying a platter of food, roasted mutton with fried potatoes from the looks of it). Your sudden {erm} departure meets with essentially the same reaction as your sudden arrival: the bar patrons look you over cursorily, some with obvious curiosity, but nobody moves to do anything to you. After having been in the Sheets to the Wind tavern for some time, you are feeling somewhat refreshed {i.e., you should be at full hp from your reserve pool, and remind me to make the next combat's descriptions slightly less gory - is Illira still punctured from earlier?}.

Anyway. Once outside, you look up and down the street, still as deserted as before. With something of an inward groan, you spot a mysterious cloaked and hooded figure, walking with a slight limp down the street towards you. He exudes a vague aura of menace, though, and might be worth looking over {Perception checks, or whatever}.

Narine: [sblock]Decided not to take me up on my offer of newfound spellcasting abilities? Well, you might have another chance... This new guy seems to your enhanced vision to be trailing a mass of some string-like substance, floating up behind him and into vagueness.[/sblock]

{OOC: Sorry for the inconsistent posting, but I've hardly even been sleeping this week. Stupid mixed-up semester, all of my tough weeks are right at the beginning. well, at least I'm getting it out of my system, huh? :) Do I complain a lot in these OOC posts? Yes, yes I do. I claim DM venting rights! :p }
 

DM: [sblock]How could I slip through space and see for myself? I'm rather confused as to how I could do that. The link is to my rolls, so I'm not quite sure what I'm supposed to know... But that does sound really interesting, and Narine would certainly be up for trying it.[/sblock]
 

Narine: [sblock]"t would be so easy to just wriggle a little hole through space and get a look yourself. Not saying you have to, but it would be a cinch, like the snapping of a twig for you" is my ever-so-colorful way of saying that you're pretty sure you could manage a scrying spell (or effect, or whatever) if you wanted to. You seem to have gotten some kind of magical charge from the grog that's awakened some latent talents. Sorry to be so mysterious, it's the side I err on.[/sblock]
 

DM: [sblock]Narine will linger at the table, trying to see into other places, piercing space and planes to find the mad proxy they seek...

OOC - Fun times! I'll work with that! :)[/sblock]
 

Cagthail stands observing the approaching stranger.

DM: [sblock]Perception 13, guess that won't give much, but was looking in particular for whether the limp is real and what he wears under the cloak.[/sblock]
 

Illira is relieved once they have left the tavern. Even returning back to the rain doesn't dampen her spirit too much. Noticing the strange cloaked figure, however, might.

Is that ...a beggar? I really hope this won't delay us much.

(OOC: Illira used a healing potion after the last fight, so she's back to full hp. I must admit, I've lost track how many reserve points she has left.)
 
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{OOC: Okay, that last post was pretty bad. I need to extend my rule of not DMing after midnight to posting...}

Narine: [sblock]Unsure of what to do, but feeling a burning compulsion to do whatever it is, you poke a finger out into the air over the table and wag it around idly. Somewhat to your surprise, something in the air above the table rips, like tissue paper, forming a tiny tattered hole. You can't see very far into it, but you can make out what appears to be a surface of black marble.[/sblock]

Feiran: [sblock]The last one out of the Sheets, you notice something odd: A tiny, almost translucent worm has fallen onto the table you have just vacated. Narine is gazing idly into empty space, twiddling her finger around, and doesn't seem to have noticed the worm yet. Nor, for that matter, has anyone else in the tavern.[/sblock]

Cagthail, Illira, and Adinal: [sblock]Silhouetted against the falling rain, the cloaked figure looks up, suddenly peering around for something. He (?) stops where he is, about 30 feet away from the entrance to the Sheets; you can see now that his cloak is quite voluminous, and is dragging a furrow in the churned-up gray mud as he walks along. Eventually, the figure's gaze settles on the Sheets.[/sblock]

Cagthail: [sblock]The limp looks sincere, and it must be difficult for him to walk with the huge cloak; it looks large enough to hide an entire person in, and trails behind the figure in tatters. In fact, you can't even make out any facial features from here.[/sblock]

Illira: [sblock]This newcomer doesn't carry himself like a beggar at all, though there is an aura of loss that hovers around him somehow. Sweeping the street with your gaze {I took the liberty of making a Perception check}, you spy a small crowd of dirty-looking people huddled at the doors and alleys of the street, staring at you.[/sblock]

EDIT: Oh, I should mention - I'm trying to do roughly equal blocks of time in these, so I don't get lost too badly if things go on both inside and out, so iif your stuff looks incomplete, that's probably why. Just drop me a spoiler block and tell me if there's anything in particular you want to do.
 
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I suddenly feel as though I have been in this position before, but that's impossible. I must discover what this new...thing is indeed.

Feiran suppresses a shudder. Not even she knows if it's because of glee or revulsion. She frantically persuses her extensive knowledge to dreg up any bit of information; no matter how inconsequential it may seem.

DM- [sblock] Knowledge (Arcana):15

Knowledge (Planes):33

Knowledge (Nature):21

Spellcraft:22[/sblock]
 


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