Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Planescape, 4e, and the problem of worlds without history
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FourthBear" data-source="post: 4633039" data-attributes="member: 55846"><p>Obviously, nothing ever *needs* to be altered. The cosmology of 4e differs from the default of 1e-3e for pretty specific and reasonably transparent design goals. </p><p></p><p>1) Create a more open cosmology that allows for the easy addition of new planes and regions. This is the reason the Great Wheel was broken up: to eliminate a structure that led to a question for every new plane: where does this one go in the predefined alignment Wheel?</p><p></p><p>2) Eliminate the cosmological axes of alignment. No more explicit LG, CN or NE(chaotic tendencies) planes. This allows more easily for heterogenous planes. Many planes inspired by mythology (in fact, pretty much all of them) fit extremely poorly into the alignment grid. The various realms of the Norse, Greek and Egyptian gods, for example. Now Olympus can be a simple, single realm with a philosophically diverse population of gods, monsters and spirits without having to wonder why it's on a plane with the CG tag.</p><p></p><p>3) Addition of the Feywild and Shadowfell, as planes which roughly parallel the World, as featured in fantasy stories too numerous to mention.</p><p></p><p>4) To eliminate highly homogeneous elemental realms in preference to a mixed Elemental Chaos, allowing for both huge regions of "pure" elements as well as the mixed regions where most of the action of previous editions took place in practice.</p><p></p><p>Frankly, I believe that if the current cosmology had been presented back in 1e, the various past authors of D&D (both official and third party), would have created even more marvelous realms for campaigns and adventures.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4633039, member: 55846"] Obviously, nothing ever *needs* to be altered. The cosmology of 4e differs from the default of 1e-3e for pretty specific and reasonably transparent design goals. 1) Create a more open cosmology that allows for the easy addition of new planes and regions. This is the reason the Great Wheel was broken up: to eliminate a structure that led to a question for every new plane: where does this one go in the predefined alignment Wheel? 2) Eliminate the cosmological axes of alignment. No more explicit LG, CN or NE(chaotic tendencies) planes. This allows more easily for heterogenous planes. Many planes inspired by mythology (in fact, pretty much all of them) fit extremely poorly into the alignment grid. The various realms of the Norse, Greek and Egyptian gods, for example. Now Olympus can be a simple, single realm with a philosophically diverse population of gods, monsters and spirits without having to wonder why it's on a plane with the CG tag. 3) Addition of the Feywild and Shadowfell, as planes which roughly parallel the World, as featured in fantasy stories too numerous to mention. 4) To eliminate highly homogeneous elemental realms in preference to a mixed Elemental Chaos, allowing for both huge regions of "pure" elements as well as the mixed regions where most of the action of previous editions took place in practice. Frankly, I believe that if the current cosmology had been presented back in 1e, the various past authors of D&D (both official and third party), would have created even more marvelous realms for campaigns and adventures. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Planescape, 4e, and the problem of worlds without history
Top