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Planescape, 4e, and the problem of worlds without history
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<blockquote data-quote="Sammael" data-source="post: 4633635" data-attributes="member: 4475"><p>You know, whenever there is a Rifts or Palladium related topic, people always say "yeah, the rules suck, but the world is AWESOME." This has been a standard response for years now. The reason? Continuity. Well, that, and some pretty nifty ideas to begin with. And everything ties together in the Megaverse.</p><p></p><p>People almost never say that D&D has AWESOME worlds. One of the reasons, in my opinion, is that D&D has never been able to decide whether it wants to be a DM toolkit for creating homebrews, or a rich, detailed campaign setting. As a DM toolkit, it's always been... too detailed. Its rich, detailed campaign settings have never been... integrated enough. So each new generation of designers tries something new, and, in my opinion, fails to fix this issue. </p><p></p><p>D&D needs a nice, richly detailed, fantastic campaign setting at its core. I thought for sure that's what WotC intended to do with Eberron, and I was fine with that choice, even though I disliked the setting. It also needs to produce one or more DM world-building sourcebooks, which would allow the DM to create his own world, cosmology included (for those DMs who even bother with the cosmology - we seem to be in a minority).</p><p></p><p>And finally, WotC needs to leave Planescape <strong>alone</strong>. For all the cries of hatred towards Planescape and the Great Wheel, it seems that WotC designers revert to plundering it for ideas <em>all the damn time</em>. Where's the creativity, gentlemen? If your target audience can't stand the Great Wheel and wants the Astral Sea and its domains instead, and if you don't know what the hell a guardinal is, and there is all this damnable symmetry (which is false, q.v. the Rule of Threes) please lay your hands off the setting <em>I</em> happen to like. Leave it in the past and by all means, produce new and exciting and, above all, ORIGINAL material for your new customers. Those who want to plunk Great Wheel planes into the Astral Sea can do so easily.</p><p></p><p>EDIT: This marks my 2000th post on ENWorld. w00t!</p></blockquote><p></p>
[QUOTE="Sammael, post: 4633635, member: 4475"] You know, whenever there is a Rifts or Palladium related topic, people always say "yeah, the rules suck, but the world is AWESOME." This has been a standard response for years now. The reason? Continuity. Well, that, and some pretty nifty ideas to begin with. And everything ties together in the Megaverse. People almost never say that D&D has AWESOME worlds. One of the reasons, in my opinion, is that D&D has never been able to decide whether it wants to be a DM toolkit for creating homebrews, or a rich, detailed campaign setting. As a DM toolkit, it's always been... too detailed. Its rich, detailed campaign settings have never been... integrated enough. So each new generation of designers tries something new, and, in my opinion, fails to fix this issue. D&D needs a nice, richly detailed, fantastic campaign setting at its core. I thought for sure that's what WotC intended to do with Eberron, and I was fine with that choice, even though I disliked the setting. It also needs to produce one or more DM world-building sourcebooks, which would allow the DM to create his own world, cosmology included (for those DMs who even bother with the cosmology - we seem to be in a minority). And finally, WotC needs to leave Planescape [b]alone[/b]. For all the cries of hatred towards Planescape and the Great Wheel, it seems that WotC designers revert to plundering it for ideas [i]all the damn time[/i]. Where's the creativity, gentlemen? If your target audience can't stand the Great Wheel and wants the Astral Sea and its domains instead, and if you don't know what the hell a guardinal is, and there is all this damnable symmetry (which is false, q.v. the Rule of Threes) please lay your hands off the setting [i]I[/i] happen to like. Leave it in the past and by all means, produce new and exciting and, above all, ORIGINAL material for your new customers. Those who want to plunk Great Wheel planes into the Astral Sea can do so easily. EDIT: This marks my 2000th post on ENWorld. w00t! [/QUOTE]
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