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Planescape, 4e, and the problem of worlds without history
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<blockquote data-quote="ThirdWizard" data-source="post: 4634407" data-attributes="member: 12037"><p>Planescape is the greatest campaign setting, bar none. It isn't just about the lay of the land. It's more than that. It's about interactions. The interactions between the PCs and planes, and the interactions between planes and planes. Belief becoming reality. It's about the darkness and moral grays. It's about a wider world than the PCs can ever begin to know, but how they can still have implications that are world shattering in their own right. It's made for vast campaigns that can be on a micro or macro level. My best games have been Planescape.</p><p></p><p>But, that doesn't mean I think 4e should have to use Planescape. I love the new cosmology. Everything doesn't need to be that which came before. Just because they aren't publishing "Planescape" things doesn't mean I won't be playing Planescape in the future, and that my Planescape games won't be benefited by all the new ideas in 4e.</p><p></p><p>This is what I don't understand: that if D&D changes from the Great Wheel somehow that means that WotC has committed some travesty against D&D canon. Nonsense. I want new ideas. I have no desire to see Planescape gutted and published in a hardcover based on the perspective of a Prime Material setting. That isn't what Planescape was about. All that can do is gut the setting like was done in the 3e MotP. The 4e MotP is a far, <em>far</em>, superior book by my reading mainly because of this.</p><p></p><p>Yes, Planescape took place on the Great Wheel. However <em>Planescape is not the Great Wheel.</em> Planescape is a feel, an icon, an entity. You don't just slap some planes in a circle, toss some elemental planes together, and say you're playing Planescape! The setting is in the details, not the overarching <em>layout</em>.</p><p></p><p>Perspective, people. Perspective.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 4634407, member: 12037"] Planescape is the greatest campaign setting, bar none. It isn't just about the lay of the land. It's more than that. It's about interactions. The interactions between the PCs and planes, and the interactions between planes and planes. Belief becoming reality. It's about the darkness and moral grays. It's about a wider world than the PCs can ever begin to know, but how they can still have implications that are world shattering in their own right. It's made for vast campaigns that can be on a micro or macro level. My best games have been Planescape. But, that doesn't mean I think 4e should have to use Planescape. I love the new cosmology. Everything doesn't need to be that which came before. Just because they aren't publishing "Planescape" things doesn't mean I won't be playing Planescape in the future, and that my Planescape games won't be benefited by all the new ideas in 4e. This is what I don't understand: that if D&D changes from the Great Wheel somehow that means that WotC has committed some travesty against D&D canon. Nonsense. I want new ideas. I have no desire to see Planescape gutted and published in a hardcover based on the perspective of a Prime Material setting. That isn't what Planescape was about. All that can do is gut the setting like was done in the 3e MotP. The 4e MotP is a far, [i]far[/i], superior book by my reading mainly because of this. Yes, Planescape took place on the Great Wheel. However [i]Planescape is not the Great Wheel.[/i] Planescape is a feel, an icon, an entity. You don't just slap some planes in a circle, toss some elemental planes together, and say you're playing Planescape! The setting is in the details, not the overarching [i]layout[/i]. Perspective, people. Perspective. [/QUOTE]
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