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Planescape, 4e, and the problem of worlds without history
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<blockquote data-quote="small pumpkin man" data-source="post: 4634830" data-attributes="member: 57910"><p>You need to understand that Planescape as a "shared experience" hasn't existed for almost ten years. Nobody who grew up playing 3.5 is nostalgic about Planescape because there are no 3.5 Planescape products*. There are 27 year old gamers who have being played D&D their <em>entire adult lives</em>, and have never been in a Planescape game and never read a Planescape book because <em>nothing's been released for <strong>ten friggen years</strong></em>.</p><p></p><p>Yes, I know Manual of the planes uses the wheel, and yes I know there is non-Wotc stuff out there, but the first isn't Planescape, and the second is far to niche to "carry ideas forward to a new generation of gamers". I realise I'm being slightly emotional here, but people don't seem to "get" the fact that the horse left the barn some time ago, abandoning the wheel for 4e is just a sign of a larger sea change.</p><p></p><p>So I guess the question becomes, "just because 3.x didn't use Planescape, doesn't mean 4e can't." Well, the problem with that isn't that Planescape is it's own entire setting, with it's own feel and assumptions, and it's own complexities, many of which are inappropriate as a base setting, assumptions of by writers who left the company (well, left a <em>different</em> company) two or three "generations" of writers ago**, and honestly, I don't think the current writers could replicate that, nor do I think they should try, considering what attempting to force the writers at the time to did for the planes in 3.x, so they made an attempt to write a cosmology which contained themes and places and characters that they thought were interesting and fun, and playable, and I don't really think you can blame them for that. </p><p></p><p></p><p>*The exception being of course people who joined existing groups already using the setting who continued to use their 2e books for fluff.</p><p></p><p>**in the sense that the entire staff of DnD writers has generally changed two or three times since the late 90s.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4634830, member: 57910"] You need to understand that Planescape as a "shared experience" hasn't existed for almost ten years. Nobody who grew up playing 3.5 is nostalgic about Planescape because there are no 3.5 Planescape products*. There are 27 year old gamers who have being played D&D their [i]entire adult lives[/i], and have never been in a Planescape game and never read a Planescape book because [i]nothing's been released for [b]ten friggen years[/b][/i]. Yes, I know Manual of the planes uses the wheel, and yes I know there is non-Wotc stuff out there, but the first isn't Planescape, and the second is far to niche to "carry ideas forward to a new generation of gamers". I realise I'm being slightly emotional here, but people don't seem to "get" the fact that the horse left the barn some time ago, abandoning the wheel for 4e is just a sign of a larger sea change. So I guess the question becomes, "just because 3.x didn't use Planescape, doesn't mean 4e can't." Well, the problem with that isn't that Planescape is it's own entire setting, with it's own feel and assumptions, and it's own complexities, many of which are inappropriate as a base setting, assumptions of by writers who left the company (well, left a [i]different[/i] company) two or three "generations" of writers ago**, and honestly, I don't think the current writers could replicate that, nor do I think they should try, considering what attempting to force the writers at the time to did for the planes in 3.x, so they made an attempt to write a cosmology which contained themes and places and characters that they thought were interesting and fun, and playable, and I don't really think you can blame them for that. *The exception being of course people who joined existing groups already using the setting who continued to use their 2e books for fluff. **in the sense that the entire staff of DnD writers has generally changed two or three times since the late 90s. [/QUOTE]
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