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Planescape, 4e, and the problem of worlds without history
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<blockquote data-quote="I'm A Banana" data-source="post: 4635024" data-attributes="member: 2067"><p>I went more into this in the article's thread, but there is a deep level of wrongness to these assumptions.</p><p></p><p>That said, making demons and devils more distinct, making good planes more exciting, and concentrating on hospitable environs for adventures are all good things (the "infinite" thing is one of the poster children of pointless, nonsensical, grudge-match changes in 4e, like 3/4th lings) in my mind. </p><p></p><p>I've got the hots for PS as bad as the next sycophant, but all of these changes are not only positive, they are entirely capable of being contained within a PS4e.</p><p></p><p>The 4e designers have gleefully kicked a lot of beloved icons in the nads, but the planes, I feel, are relatively intact.</p><p></p><p>Sigil is still around. Planehopping is more common than ever. Factions still exist and now reach to all planes. The biggest loss is the loss of the idea that belief = reality, but that's something that kind of comes with the factions to one degree or another, so anywhere the factions are, that idea is. </p><p></p><p>What did we actually loose? I'm a vocal critic of 4e, and there's a lot of things that annoy me to the ends of the earth about the game, but PS4e is viable, fun, and interesting...dare I say better than ever? Quite possibly.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4635024, member: 2067"] I went more into this in the article's thread, but there is a deep level of wrongness to these assumptions. That said, making demons and devils more distinct, making good planes more exciting, and concentrating on hospitable environs for adventures are all good things (the "infinite" thing is one of the poster children of pointless, nonsensical, grudge-match changes in 4e, like 3/4th lings) in my mind. I've got the hots for PS as bad as the next sycophant, but all of these changes are not only positive, they are entirely capable of being contained within a PS4e. The 4e designers have gleefully kicked a lot of beloved icons in the nads, but the planes, I feel, are relatively intact. Sigil is still around. Planehopping is more common than ever. Factions still exist and now reach to all planes. The biggest loss is the loss of the idea that belief = reality, but that's something that kind of comes with the factions to one degree or another, so anywhere the factions are, that idea is. What did we actually loose? I'm a vocal critic of 4e, and there's a lot of things that annoy me to the ends of the earth about the game, but PS4e is viable, fun, and interesting...dare I say better than ever? Quite possibly. [/QUOTE]
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