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Planescape, 4e, and the problem of worlds without history
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<blockquote data-quote="TwinBahamut" data-source="post: 4635361" data-attributes="member: 32536"><p>The inner planes may not have "deprived" anyone of adventure, but I don't really think they <em>provided</em> much adventure, which means they were something of wasted space in a book and were certainly a waste of a good concept. After all, the "building blocks of the cosmos" concept is indeed a solid one. It has been around in myth and literature forever. However, in the vast majority of myth and literature, such a realm of the building blocks of the universe more closely resembles the Elemental Chaos than the Inner Planes.</p><p></p><p>Just as the Inner Planes were the building blocks of the Planescape setting, the Elemental Chaos contains the stuff of creation that was used to form the worlds of the 4E cosmology. It has the same element that you praise about the Inner Planes, but it also is a somewhat more accessible adventuring site. What is more, it has several advantages on top of mere accessibility, such as its more dynamic nature and greater visibility within the cosmology.</p><p></p><p>I don't see the logical connection between increasing accessibility and removing interesting challenges. I will claim that the Elemental Chaos is both more accessible than the Inner Planes (using multiple definitions of the word), and at the same time contains every interesting challenge from the Inner Planes, plus several more interesting challenges that are not possible with the Inner Planes. If anything the unpredictability of the plane simply makes those kinds of challenges more pronounced and actually challenging. Finally, as I just wrote above, the Elemental Chaos has the same meaningful justification, except it has stronger mythological resonance backing that justification than the Inner Planes do.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4635361, member: 32536"] The inner planes may not have "deprived" anyone of adventure, but I don't really think they [i]provided[/i] much adventure, which means they were something of wasted space in a book and were certainly a waste of a good concept. After all, the "building blocks of the cosmos" concept is indeed a solid one. It has been around in myth and literature forever. However, in the vast majority of myth and literature, such a realm of the building blocks of the universe more closely resembles the Elemental Chaos than the Inner Planes. Just as the Inner Planes were the building blocks of the Planescape setting, the Elemental Chaos contains the stuff of creation that was used to form the worlds of the 4E cosmology. It has the same element that you praise about the Inner Planes, but it also is a somewhat more accessible adventuring site. What is more, it has several advantages on top of mere accessibility, such as its more dynamic nature and greater visibility within the cosmology. I don't see the logical connection between increasing accessibility and removing interesting challenges. I will claim that the Elemental Chaos is both more accessible than the Inner Planes (using multiple definitions of the word), and at the same time contains every interesting challenge from the Inner Planes, plus several more interesting challenges that are not possible with the Inner Planes. If anything the unpredictability of the plane simply makes those kinds of challenges more pronounced and actually challenging. Finally, as I just wrote above, the Elemental Chaos has the same meaningful justification, except it has stronger mythological resonance backing that justification than the Inner Planes do. [/QUOTE]
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