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Planescape, 4e, and the problem of worlds without history
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<blockquote data-quote="Taureth" data-source="post: 4639461" data-attributes="member: 81700"><p>Nobody loves the internet more than me. </p><p></p><p>Yet, sometimes I think we gamers would be better off not -quite- so plugged in to each other! </p><p></p><p>Pre-WWW, people largely did what they wanted to in their little groups and didn't worry a copper piece about how some other group in Kalamazoo was doing it. I think searching for solidarity on these matters is itself erroneous. These are matters of opinion, taste and aesthetics and broad agreement just ain't gonna happen! </p><p></p><p>I feel one of the worst things 4e did (even over the paltry, lame, watered down alignment system that should have just been scrapped altogether) was attempt to establish a consistent world for everyone who plays the game. Planescape is an exception for me, in that I usally prefer home-brew settings, both as DM and player. World building has ever been a big part of the fun, for me. I realize they attempted to create a place that was "plug n play" in nature and that this will (in theory) enable D&D players to jump on line or go to a convention and all be (at least somewhat) on the same page. </p><p></p><p>Who cares. It's not as creative and therefore not as fun for me, period. </p><p></p><p>And, at the end of the day, who cares what the current release of the game is doing. Back in the day, my group ignored plenty of the god awful 2E stuff that was being churned out. I don't recall that being a problem, in any way. </p><p></p><p>As for Planescape, it was always more of a cult following than a mass appeal item anyway, and I think that will go on being the case. There are enough people that still love it that it will survive into the future, undoutedly. </p><p></p><p>Yes, things will surely change or be "officially" discarded given the passage of enough time. This is usually in the name of publishers wanting to move more product, and more power to'em. Any business, of course, seeks to be as prosperous as possible. If my paycheck and livelihood depended upon successfully breaking into certain gamer market segments such as WoW players, then I'd surely sell out and bastardize my favorite RPG system, too (sorry, brutal truth!). BUT, I'd also keep all of my old books and use those in my own games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Anyway, not trying to interupt the wonderful debate in progress! I remain ever impressed with the number of thoughtful, creative, articulate and passionate people who participate in this wonderful hobby. </p><p></p><p>Party on!</p></blockquote><p></p>
[QUOTE="Taureth, post: 4639461, member: 81700"] Nobody loves the internet more than me. Yet, sometimes I think we gamers would be better off not -quite- so plugged in to each other! Pre-WWW, people largely did what they wanted to in their little groups and didn't worry a copper piece about how some other group in Kalamazoo was doing it. I think searching for solidarity on these matters is itself erroneous. These are matters of opinion, taste and aesthetics and broad agreement just ain't gonna happen! I feel one of the worst things 4e did (even over the paltry, lame, watered down alignment system that should have just been scrapped altogether) was attempt to establish a consistent world for everyone who plays the game. Planescape is an exception for me, in that I usally prefer home-brew settings, both as DM and player. World building has ever been a big part of the fun, for me. I realize they attempted to create a place that was "plug n play" in nature and that this will (in theory) enable D&D players to jump on line or go to a convention and all be (at least somewhat) on the same page. Who cares. It's not as creative and therefore not as fun for me, period. And, at the end of the day, who cares what the current release of the game is doing. Back in the day, my group ignored plenty of the god awful 2E stuff that was being churned out. I don't recall that being a problem, in any way. As for Planescape, it was always more of a cult following than a mass appeal item anyway, and I think that will go on being the case. There are enough people that still love it that it will survive into the future, undoutedly. Yes, things will surely change or be "officially" discarded given the passage of enough time. This is usually in the name of publishers wanting to move more product, and more power to'em. Any business, of course, seeks to be as prosperous as possible. If my paycheck and livelihood depended upon successfully breaking into certain gamer market segments such as WoW players, then I'd surely sell out and bastardize my favorite RPG system, too (sorry, brutal truth!). BUT, I'd also keep all of my old books and use those in my own games. ;) Anyway, not trying to interupt the wonderful debate in progress! I remain ever impressed with the number of thoughtful, creative, articulate and passionate people who participate in this wonderful hobby. Party on! [/QUOTE]
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