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Planescape, 4e, and the problem of worlds without history
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<blockquote data-quote="Scribble" data-source="post: 4811888" data-attributes="member: 23977"><p>I think that's kind of what I was trying to get at. Once you make an "either or" choice you limit yourself. It doesn't matter which choice is more or less limiting, it's just making a choice and saying "THIS" is the true of things, limits you.</p><p></p><p>Personally for world building, I only like to make that choice when I absolutely HAVE to- when it matters in some way to the game at hand- and that rarely happens. </p><p></p><p>I don't mind starting with on set of ideas, only to have them tossed on their head later on if the adventure would be more fun to do so. (And back and forth.)</p><p></p><p></p><p>That's one of the things I've always liked about the White Wolf stuff btw. The various books all have "core assumptions" but they hint at the fact that well... they might not b so core after all is said and done. (Or at the very least they might have elements that you don't yet know that if you did know them, would change the way you view things...)</p></blockquote><p></p>
[QUOTE="Scribble, post: 4811888, member: 23977"] I think that's kind of what I was trying to get at. Once you make an "either or" choice you limit yourself. It doesn't matter which choice is more or less limiting, it's just making a choice and saying "THIS" is the true of things, limits you. Personally for world building, I only like to make that choice when I absolutely HAVE to- when it matters in some way to the game at hand- and that rarely happens. I don't mind starting with on set of ideas, only to have them tossed on their head later on if the adventure would be more fun to do so. (And back and forth.) That's one of the things I've always liked about the White Wolf stuff btw. The various books all have "core assumptions" but they hint at the fact that well... they might not b so core after all is said and done. (Or at the very least they might have elements that you don't yet know that if you did know them, would change the way you view things...) [/QUOTE]
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Planescape, 4e, and the problem of worlds without history
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