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Planescape, 4e, and the problem of worlds without history
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<blockquote data-quote="Kwalish Kid" data-source="post: 4812982" data-attributes="member: 446"><p>The reason that these ideas will not be carried forward is that the original products are not sold and therefore not read or played.</p><p></p><p>I believe that these claims are factually wrong. First, there are many detailed fantasy settings out there, some good, some bad. Second, the designers of Planescape adapted an existing fantasy realm, so their creation is not their creation alone.</p><p></p><p>There are a host of good reasons. 1) It eliminates the need to reproduce earlier material in later books or to reproduce books for systems that are no longer supported. 2) It makes the game simpler for those just getting in to 4E. 3) Those who have the earlier books and wish to use them can easily adapt the material themselves for 4E. 4) ...</p><p></p><p>It's time to leave the nest and create your own works for this world.</p></blockquote><p></p>
[QUOTE="Kwalish Kid, post: 4812982, member: 446"] The reason that these ideas will not be carried forward is that the original products are not sold and therefore not read or played. I believe that these claims are factually wrong. First, there are many detailed fantasy settings out there, some good, some bad. Second, the designers of Planescape adapted an existing fantasy realm, so their creation is not their creation alone. There are a host of good reasons. 1) It eliminates the need to reproduce earlier material in later books or to reproduce books for systems that are no longer supported. 2) It makes the game simpler for those just getting in to 4E. 3) Those who have the earlier books and wish to use them can easily adapt the material themselves for 4E. 4) ... It's time to leave the nest and create your own works for this world. [/QUOTE]
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