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Planescape, 4e, and the problem of worlds without history
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<blockquote data-quote="I'm A Banana" data-source="post: 4813711" data-attributes="member: 2067"><p>Well, firstly, belief doesn't have to be the ONLY cause of reality in the multiverse. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It's quite possible that gods animate and ancient texts exist totally independent of what people believe to be the case.</p><p></p><p>But the bigger matter is mostly: how does it affect the game?</p><p></p><p>IMXP, the consensual multiverse model means that you can go slay demons in a million different hells and it never gets old. That you can fight waves of a billion different types of angels and they all look different. That you can go to heaven and be reincarnated, both.</p><p></p><p>A more authoritarian model of existence wouldn't have that level of wiggle-room. </p><p></p><p>Not that one is necessarily better than the other, in my mind, just that a consensual multiverse gives you an open playing field. Others can be appealing in their own way.</p><p></p><p></p><p></p><p>Of course, I hold to the view that 4e's cosmology is "only a model" and that everything that was once in PS is still out there, even if they don't write anything about it. </p><p></p><p>It works pretty well...I'm looking forward to my PS4e campaign. I might do it via MapTool, so if people want to get in on it.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4813711, member: 2067"] Well, firstly, belief doesn't have to be the ONLY cause of reality in the multiverse. ;) It's quite possible that gods animate and ancient texts exist totally independent of what people believe to be the case. But the bigger matter is mostly: how does it affect the game? IMXP, the consensual multiverse model means that you can go slay demons in a million different hells and it never gets old. That you can fight waves of a billion different types of angels and they all look different. That you can go to heaven and be reincarnated, both. A more authoritarian model of existence wouldn't have that level of wiggle-room. Not that one is necessarily better than the other, in my mind, just that a consensual multiverse gives you an open playing field. Others can be appealing in their own way. Of course, I hold to the view that 4e's cosmology is "only a model" and that everything that was once in PS is still out there, even if they don't write anything about it. It works pretty well...I'm looking forward to my PS4e campaign. I might do it via MapTool, so if people want to get in on it.... ;) [/QUOTE]
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