Planescape Book Suggestions?

Pheonix

First Post
I've been thinking about starting a game taking place in Planescape, specifically Sigil, and I want to learn more about the planes. All I know is what I've read in Manual of the Planes and on PS3E. Could anyone suggest which books, especially which ESDs, would be best to start with?
Thanks in advance.
 

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From second Edition. I can remember "In the Cage, A Guide to Sigil". And of course the campaign setting.... I know there were others.

From 3E I also only know of those you mentioned.... (Edit: I had a link but I don't think it was worth anything)
 
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Definitely the campaign setting and the Planewalker's Handbook. Also, the planescape monstrous compendium appendix. Even though many creatures have been converted in either the MM1 or MM2, many more haven't - and in any case, the monstrous compendium appendix contains beautiful illustrations and more and more detailed flavor text. Since in Planescape monsters aren't usually to be fought, and indeed you can meet and chat with fiends in Sigil if you want, flavor text is just as important as the stats if not more.

With the low price of those ESDs, you can get a lot but don't get overwhelmed. Get confident with the setting before buying everything on the shelf. Besides, you'll need to do a lot of converting (ps3e.com will help in this).

Then, "In the Cage", as Bonedagger mentioned, is good for Sigil details, as well as the Factol Manifesto. For details on single planes, look for the "Planes of..." boxed sets. There are more books, and they're all good, just look for what you need.

If you want adventures, Dead Gods is a long beautiful one while "The Great Modron March" (prequel to Dead Gods) and "Well of Worlds" contain numerous short adventures for every level.
 

In the Cage is a great place to start. I would also suggest The Planewalker's Handbook, The Factol's Manifesto, and the adventure Faction War. These should give you some good information about Sigil and its factions both before and after the war.
 

You really need the boxed set. Of course, if you're just going to be bangin' around the Cage, that's really all you need. It's got a map o' Sigil and everything! You should also play Torment, too (the best D&D game ever on PC). Other sources on the internet can help out, as well.

I'd really like to do a treatment for 3E Planescape, but, alas, I cannot afford the licence. I'd really love the challenge of creating no-level-adjusted versions of the old races, like rogue modrons and tieflings.
 

If you want to run in Sigil, I would recommend getting Uncaged: Faces of Sigil, which defines a number of NPCs and their releationships, fertile ground for running adventures in Sigil.
 


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