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<blockquote data-quote="Rils" data-source="post: 7143485" data-attributes="member: 78768"><p>Thanks all fort he great input!</p><p></p><p></p><p></p><p>That's kind of the direction I was leaning, tying it to alignment rather than geography - since the two are connected anyhow, but with alignment the distance is a little more forgiving. That helps play up the alignment theme of the setting as well, with only minor bookkeeping required.</p><p></p><p></p><p></p><p>I'd just gotten one of the box set pdfs, and found the plane-specific magic info WAY more in depth than the simple chart in the campaign guide! Fantastic stuff, its detailed enough to be evocative, keeps the DM on their toes, but shouldn't be too hard to put into practice. Definitely will be using that.</p><p></p><p>I'd also considered equating spell and power keys, which helps keep the mechanics the same, since divine spells still have schools noted in their descriptions. The flip side of that though is that arcane and divine magic might end up "feeling" the same, and I kind of wanted to keep them distinct. [MENTION=20323]Quickleaf[/MENTION], have you run into that particular issue?</p></blockquote><p></p>
[QUOTE="Rils, post: 7143485, member: 78768"] Thanks all fort he great input! That's kind of the direction I was leaning, tying it to alignment rather than geography - since the two are connected anyhow, but with alignment the distance is a little more forgiving. That helps play up the alignment theme of the setting as well, with only minor bookkeeping required. I'd just gotten one of the box set pdfs, and found the plane-specific magic info WAY more in depth than the simple chart in the campaign guide! Fantastic stuff, its detailed enough to be evocative, keeps the DM on their toes, but shouldn't be too hard to put into practice. Definitely will be using that. I'd also considered equating spell and power keys, which helps keep the mechanics the same, since divine spells still have schools noted in their descriptions. The flip side of that though is that arcane and divine magic might end up "feeling" the same, and I kind of wanted to keep them distinct. [MENTION=20323]Quickleaf[/MENTION], have you run into that particular issue? [/QUOTE]
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