Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Planescape - Dead God Rising RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deuce Traveler" data-source="post: 3053840" data-attributes="member: 34958"><p>Noch, Shadowswyft Rogue 4</p><p></p><p>Player: Deuce Traveler</p><p></p><p>Alignment: Chaotic Neutral</p><p>Deity: Olidammara</p><p>Size: Medium</p><p>Type: Outsider</p><p>Base Speed: 40'</p><p>Faction: Xaositects</p><p></p><p>Str: 10 (+0) 0 pts</p><p>Dex: 23 (+6) 16 pts (+2 racial to Dex, +1 at level up, +2 from gloves)</p><p>Con: 10 (+0) 4 pts (-2 to Con)</p><p>Int: 14 (+2) 6 pts</p><p>Wis: 12 (+1) 4 pts</p><p>Cha: 10 (+0) 0 pts</p><p></p><p>HP: 18 (17)</p><p></p><p>AC: 24</p><p></p><p>Saves: </p><p>Fortitude: +1 (1 Base)</p><p>Reflex: +9 (4 Base +5 Dex)</p><p>Will: +2 (1 Base +1 Wis)</p><p></p><p>Init: +7 </p><p></p><p>Base attack bonus: +3</p><p></p><p>Attacks: </p><p>Cold Iron Masterwork Short Sword: Melee +10, Damage 1D6, 19-20 x2</p><p>Masterwork Alchemical Silver Kukri: Melee +10, Damage 1D4, 18-20 x2</p><p> Dual-Wield: Melee +8/+8</p><p>Light Crossbow: +9, Range 80ft, Damage 1D8, 19-20 x2</p><p> </p><p></p><p>Languages: Shadowswyft, Common, Abyssal, Celestial</p><p></p><p>Skills (70 pts total)</p><p>- Disable Device +11 (7 ranks)</p><p>- Hide +17 (7 ranks)</p><p>- Move Silently +17 (7 ranks)</p><p>- Open Lock +15 (7 ranks)</p><p>- Search +9 (7 ranks)</p><p>- Sleight of Hand +13 (7 ranks)</p><p>- Tumble +13 (7 ranks)</p><p>- Use Magical Device +7 (7 ranks)</p><p>- Balance +8 (2 ranks)</p><p>- Use Rope +10 (4 ranks)</p><p>- Escape Artist +8 (2 ranks)</p><p>- Knowledge, the planes +6 (4 ranks)</p><p>- Listen +2 (1 rank)</p><p>- Spot +2 (1 rank)</p><p></p><p></p><p>Feats</p><p>Weapon Finesse, Two Weapon Fighting</p><p></p><p>Class Abilities: Sneak Attack +2D6, Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge</p><p></p><p>Shadowswyft Qualities:</p><p>+2 Dex, -2 Con</p><p>Medium Outsider, Immune to spells that affect only humanoids</p><p>40 feet base speed</p><p>Low-light and Darkvision to 120 feet</p><p>Light Blindness (Ex): Blinded for first round of sunlight or brighter, dazzled for rest</p><p>+2 bonus Init checks</p><p>+4 to Hide and Move Silently</p><p>Level Adjustment: +1</p><p></p><p></p><p>Equipment: Gloves of Dexterity (+2), Amulet of Natural Armor +1, Mithral Shirt +1,</p><p>Masterwork Cold Iron Short Sword, Masterwork Alchemical Silver Kukri, Light Crossbow,</p><p>Bolts: 20, Backpack, Winter Blanket, Trail Rations (5), Waterskin, Masterwork Thieves Tools,</p><p>29 gp, some jink, tobacco pouch, pan pipes, Masterwork Short Sword, Masterwork Dagger</p><p></p><p></p><p>Weight Carried: 40 lbs</p><p></p><p></p><p>Height: 6' 2"</p><p>Weight: 130 lbs</p><p>Eyes: Black</p><p>Skin: Black</p><p>Hair: Black, but shaved</p><p></p><p></p><p>Appearance:</p><p>Tall, gaunt, and dark, Noch lives up to his namesake. A shadowswyft, he normally communicates more with his hands then he does vocally. Noch carries his blades in scabbards hanging from his hip, and his crossbow strapped onto the side of his backpack behind him.</p><p></p><p></p><p>Personality:</p><p>Noch is having a bit of a crisis of faith. He used to revel in chaos and disharmony until the</p><p>shadowswyft found himself and his few friends having to react to the devestation of the Faction War. Before the assault on the Doomguard Armory, Noch could have been considered a fanatic of the belief that change was always for the better, and that order lead to complacency and waste. Only when people were forced to change could they be at their best. The roots of this ideal began to be cut as Noch and his friends watched as the Doomguard Armory was shaken by a joint strike of its enemies. During the battle, Noch and three buddies attempted to slip inside and strip the bodies of the fallen. Two of Noch's friends were killed getting inside, while another was distintegrated by a sphere of annihilation on the way out. The emotional trauma caused the first crisis of faith.</p><p></p><p>The second crisis occurred shortly after as Sigil was attacked by creatures from the abyss. The Blood War spilled into Sigil, causing all able-bodied adventurers to attempt to repel the</p><p>invaders. During the fighting, Noch was knocked down by a black abishi. Only the quick intervention of a Harmonium officer saved the shadowswyft, although this man was also soon killed. Noch hid in a corner and nursed his wounds as he watched various acts of greatness and heroism performed by many of the believers of order. Something stirred in Noch's heart... a feeling that he hasn't been able to describe, but what others would call loss. As Noch watched heroes die and the Lower Ward burn around him, he thought of his friends, and regretted the events of the last few weeks. For the first time in his life he wished that nothing had changed.</p><p></p><p>Noch is still a member of the Xaositects, but he admits to himself that something has altered in himself. A small fraction of himself now has an appreciation for order. Others would consider Noch to seem more focused and sane. Noch himself feels that he is in the middle of a conflict that will end in a refound appreciation for chaos, a better understanding of order, or even insanity. For now he seeks new truths in Sigil, but is not adverse to taking the odd mercenary job in the hopes to discover a deeper understanding of the multiverse.</p><p></p><p>Noch has started an annoying, 'orderly' habit he cannot break. Before attempting to pick a lock or disable a trap, he know gives a silent gesture of worship to the god of thieves. He had rarely given Olidammara a passing thought before the Faction War. His finds his new compulsion as annoying as it is irresistable.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 3053840, member: 34958"] Noch, Shadowswyft Rogue 4 Player: Deuce Traveler Alignment: Chaotic Neutral Deity: Olidammara Size: Medium Type: Outsider Base Speed: 40' Faction: Xaositects Str: 10 (+0) 0 pts Dex: 23 (+6) 16 pts (+2 racial to Dex, +1 at level up, +2 from gloves) Con: 10 (+0) 4 pts (-2 to Con) Int: 14 (+2) 6 pts Wis: 12 (+1) 4 pts Cha: 10 (+0) 0 pts HP: 18 (17) AC: 24 Saves: Fortitude: +1 (1 Base) Reflex: +9 (4 Base +5 Dex) Will: +2 (1 Base +1 Wis) Init: +7 Base attack bonus: +3 Attacks: Cold Iron Masterwork Short Sword: Melee +10, Damage 1D6, 19-20 x2 Masterwork Alchemical Silver Kukri: Melee +10, Damage 1D4, 18-20 x2 Dual-Wield: Melee +8/+8 Light Crossbow: +9, Range 80ft, Damage 1D8, 19-20 x2 Languages: Shadowswyft, Common, Abyssal, Celestial Skills (70 pts total) - Disable Device +11 (7 ranks) - Hide +17 (7 ranks) - Move Silently +17 (7 ranks) - Open Lock +15 (7 ranks) - Search +9 (7 ranks) - Sleight of Hand +13 (7 ranks) - Tumble +13 (7 ranks) - Use Magical Device +7 (7 ranks) - Balance +8 (2 ranks) - Use Rope +10 (4 ranks) - Escape Artist +8 (2 ranks) - Knowledge, the planes +6 (4 ranks) - Listen +2 (1 rank) - Spot +2 (1 rank) Feats Weapon Finesse, Two Weapon Fighting Class Abilities: Sneak Attack +2D6, Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge Shadowswyft Qualities: +2 Dex, -2 Con Medium Outsider, Immune to spells that affect only humanoids 40 feet base speed Low-light and Darkvision to 120 feet Light Blindness (Ex): Blinded for first round of sunlight or brighter, dazzled for rest +2 bonus Init checks +4 to Hide and Move Silently Level Adjustment: +1 Equipment: Gloves of Dexterity (+2), Amulet of Natural Armor +1, Mithral Shirt +1, Masterwork Cold Iron Short Sword, Masterwork Alchemical Silver Kukri, Light Crossbow, Bolts: 20, Backpack, Winter Blanket, Trail Rations (5), Waterskin, Masterwork Thieves Tools, 29 gp, some jink, tobacco pouch, pan pipes, Masterwork Short Sword, Masterwork Dagger Weight Carried: 40 lbs Height: 6' 2" Weight: 130 lbs Eyes: Black Skin: Black Hair: Black, but shaved Appearance: Tall, gaunt, and dark, Noch lives up to his namesake. A shadowswyft, he normally communicates more with his hands then he does vocally. Noch carries his blades in scabbards hanging from his hip, and his crossbow strapped onto the side of his backpack behind him. Personality: Noch is having a bit of a crisis of faith. He used to revel in chaos and disharmony until the shadowswyft found himself and his few friends having to react to the devestation of the Faction War. Before the assault on the Doomguard Armory, Noch could have been considered a fanatic of the belief that change was always for the better, and that order lead to complacency and waste. Only when people were forced to change could they be at their best. The roots of this ideal began to be cut as Noch and his friends watched as the Doomguard Armory was shaken by a joint strike of its enemies. During the battle, Noch and three buddies attempted to slip inside and strip the bodies of the fallen. Two of Noch's friends were killed getting inside, while another was distintegrated by a sphere of annihilation on the way out. The emotional trauma caused the first crisis of faith. The second crisis occurred shortly after as Sigil was attacked by creatures from the abyss. The Blood War spilled into Sigil, causing all able-bodied adventurers to attempt to repel the invaders. During the fighting, Noch was knocked down by a black abishi. Only the quick intervention of a Harmonium officer saved the shadowswyft, although this man was also soon killed. Noch hid in a corner and nursed his wounds as he watched various acts of greatness and heroism performed by many of the believers of order. Something stirred in Noch's heart... a feeling that he hasn't been able to describe, but what others would call loss. As Noch watched heroes die and the Lower Ward burn around him, he thought of his friends, and regretted the events of the last few weeks. For the first time in his life he wished that nothing had changed. Noch is still a member of the Xaositects, but he admits to himself that something has altered in himself. A small fraction of himself now has an appreciation for order. Others would consider Noch to seem more focused and sane. Noch himself feels that he is in the middle of a conflict that will end in a refound appreciation for chaos, a better understanding of order, or even insanity. For now he seeks new truths in Sigil, but is not adverse to taking the odd mercenary job in the hopes to discover a deeper understanding of the multiverse. Noch has started an annoying, 'orderly' habit he cannot break. Before attempting to pick a lock or disable a trap, he know gives a silent gesture of worship to the god of thieves. He had rarely given Olidammara a passing thought before the Faction War. His finds his new compulsion as annoying as it is irresistable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Planescape - Dead God Rising RG
Top