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Planescape is confusing
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<blockquote data-quote="Lancelot" data-source="post: 7017999" data-attributes="member: 30022"><p>There are a variety of realms and pantheons based in the Outlands. I'd suggest a short arc (2-4 sessions) based in one of these locations, to give them a feel for the incredible variety available in the multiverse. </p><p></p><p>My personal choice would be Tir Na Og, the realm of the Celtic pantheon. Here are some potential sources for ideas...</p><p></p><p>* The Chronicles of Prydain young adult book series (Book of Three, Black Cauldron, etc)</p><p>* Slaine the Barbarian comic series, from 2000 AD</p><p>* "Celtic Pantheon" or "Celtic Legends", from Wikipedia</p><p>* Brave animated movie, from Pixar</p><p>* Any of the following Dungeon magazines from TSR (#21 Cauldron of Plenty, #37 White Boar of Kilfray, #60 Iasc, #73 Quoitine Quest)</p><p></p><p>...or just pick absolutely any module you have access to, and modify it to add some classic Celtic elements. What sorts of things am I talking about? Well...</p><p></p><p>* Wicked witches and mischievous fey</p><p>* Braggart heroes with a disdain for armor or helmets, who paint their skin with woad (blue dye) and charge headlong into battle</p><p>* Magical cauldrons which bring the dead back to life</p><p>* Druidic followers of the Earth Mother, who conduct sacred rituals involving mistletoe... and human sacrifice</p><p>* Magical torcs (neck rings) with charms of protection or shape-changing</p><p>* Unusual weapons such as the gae bulg (or gae bolga; a spear with many barbs) or the tathlum (a sling stone or flail that is either made of concrete, or the skull of a long-dead foe)</p><p></p><p>...and so forth. Given your characters are originally from a homebrew campaign, they likely will not be familiar with Celtic mythology. This gives the location a strange, other-worldly aura. It also allows you to play a short campaign arc where they are coming to grips that <em>anything</em> can happen in Planescape. I'd personally ramp up the "gonzo" to 11. Have them actually meet some legendary figures from Celtic mythology, or even the avatars of a couple of gods!</p><p></p><p>When you feel they've got a handle on the fact that Planescape involves big themes and big players, you can move them on to some other location - Sigil, or Baator, or Olympus, or whatever strikes your fancy.</p><p></p><p>If Celtic doesn't appeal to you, there are a number of other realms that are based in the Outlands. All of the following deities make their homes in the Outlands, according to official Planescape lore: Thoth (Egyptian), the Norns (Norse), Yen-Wang-Yeh (Chinese), Tvashtri (Indian) and more. Another idea would be to have the party act as messengers between some of these realms, exposing them to massive cultural changes... and a huge variety of potential encounters... in only a couple of sessions.</p><p></p><p>"Whoa! We were simply asked to deliver a torc for a woman called Brigit... and over the last three days, we've fought viking berserkers, crossed a desert river filled with were-crocodiles, and now we've befriended some kind of weird dog-lion that calls itself a "foo". What the heck is this place?!?"</p></blockquote><p></p>
[QUOTE="Lancelot, post: 7017999, member: 30022"] There are a variety of realms and pantheons based in the Outlands. I'd suggest a short arc (2-4 sessions) based in one of these locations, to give them a feel for the incredible variety available in the multiverse. My personal choice would be Tir Na Og, the realm of the Celtic pantheon. Here are some potential sources for ideas... * The Chronicles of Prydain young adult book series (Book of Three, Black Cauldron, etc) * Slaine the Barbarian comic series, from 2000 AD * "Celtic Pantheon" or "Celtic Legends", from Wikipedia * Brave animated movie, from Pixar * Any of the following Dungeon magazines from TSR (#21 Cauldron of Plenty, #37 White Boar of Kilfray, #60 Iasc, #73 Quoitine Quest) ...or just pick absolutely any module you have access to, and modify it to add some classic Celtic elements. What sorts of things am I talking about? Well... * Wicked witches and mischievous fey * Braggart heroes with a disdain for armor or helmets, who paint their skin with woad (blue dye) and charge headlong into battle * Magical cauldrons which bring the dead back to life * Druidic followers of the Earth Mother, who conduct sacred rituals involving mistletoe... and human sacrifice * Magical torcs (neck rings) with charms of protection or shape-changing * Unusual weapons such as the gae bulg (or gae bolga; a spear with many barbs) or the tathlum (a sling stone or flail that is either made of concrete, or the skull of a long-dead foe) ...and so forth. Given your characters are originally from a homebrew campaign, they likely will not be familiar with Celtic mythology. This gives the location a strange, other-worldly aura. It also allows you to play a short campaign arc where they are coming to grips that [I]anything[/I] can happen in Planescape. I'd personally ramp up the "gonzo" to 11. Have them actually meet some legendary figures from Celtic mythology, or even the avatars of a couple of gods! When you feel they've got a handle on the fact that Planescape involves big themes and big players, you can move them on to some other location - Sigil, or Baator, or Olympus, or whatever strikes your fancy. If Celtic doesn't appeal to you, there are a number of other realms that are based in the Outlands. All of the following deities make their homes in the Outlands, according to official Planescape lore: Thoth (Egyptian), the Norns (Norse), Yen-Wang-Yeh (Chinese), Tvashtri (Indian) and more. Another idea would be to have the party act as messengers between some of these realms, exposing them to massive cultural changes... and a huge variety of potential encounters... in only a couple of sessions. "Whoa! We were simply asked to deliver a torc for a woman called Brigit... and over the last three days, we've fought viking berserkers, crossed a desert river filled with were-crocodiles, and now we've befriended some kind of weird dog-lion that calls itself a "foo". What the heck is this place?!?" [/QUOTE]
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