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Planescape IS D&D Says Jeremy Crawford
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<blockquote data-quote="Reynard" data-source="post: 9149487" data-attributes="member: 467"><p>One of the weaknesses is that the GM kind of needs to know what the ultimate outcome is intended to be if they are going to seed the thing in play. But WW wanted their customers to be surprised and experience the unfolding of the metaplot over the life of the line. Those customers were GMs. So in order to do a metaplot justice you would have to do it after it is complete and hope your players had not also followed it.</p><p></p><p>It is a similar situation with APs: in order to make that thing actually work, especially when talking about BBEGs and ultimate stakes, you kind of have to have all of the information available to you as GM from the beginning.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9149487, member: 467"] One of the weaknesses is that the GM kind of needs to know what the ultimate outcome is intended to be if they are going to seed the thing in play. But WW wanted their customers to be surprised and experience the unfolding of the metaplot over the life of the line. Those customers were GMs. So in order to do a metaplot justice you would have to do it after it is complete and hope your players had not also followed it. It is a similar situation with APs: in order to make that thing actually work, especially when talking about BBEGs and ultimate stakes, you kind of have to have all of the information available to you as GM from the beginning. [/QUOTE]
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Planescape IS D&D Says Jeremy Crawford
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