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Planescape IS D&D Says Jeremy Crawford
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<blockquote data-quote="Quickleaf" data-source="post: 9149667" data-attributes="member: 20323"><p>Those are really fair critiques. And your opinion is always valid - that's 90% of what we discuss is opinions and understanding each others' points of view. IIRC, the cant was a medley of Cockney Rhyming Slang and terms used by historical thieves (maybe Victorian era? can't remember).</p><p></p><p>It's fun reading David Zeb Cook's interview (he was the principal designer behind Planescape) that I shared just a few posts up because he calls out the goth-punk stuff specifically when asked about Planescape material that came out after the box set:<em> "Most of it I liked, although I sometimes think things went too much the goth-gloom route for my taste. Of course I really liked the unplayable surreal ideas, which is maybe not so good for a game."</em></p><p></p><p>If the writers manage to capture that philosophical surreal weirdness in the adventure/locations in a way that's more game-able than a lot of the original PS material, that will be a huge accomplishment. It's hard to do, IME, but has big payoff at the table when it clicks.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9149667, member: 20323"] Those are really fair critiques. And your opinion is always valid - that's 90% of what we discuss is opinions and understanding each others' points of view. IIRC, the cant was a medley of Cockney Rhyming Slang and terms used by historical thieves (maybe Victorian era? can't remember). It's fun reading David Zeb Cook's interview (he was the principal designer behind Planescape) that I shared just a few posts up because he calls out the goth-punk stuff specifically when asked about Planescape material that came out after the box set:[I] "Most of it I liked, although I sometimes think things went too much the goth-gloom route for my taste. Of course I really liked the unplayable surreal ideas, which is maybe not so good for a game."[/I] If the writers manage to capture that philosophical surreal weirdness in the adventure/locations in a way that's more game-able than a lot of the original PS material, that will be a huge accomplishment. It's hard to do, IME, but has big payoff at the table when it clicks. [/QUOTE]
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Planescape IS D&D Says Jeremy Crawford
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