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Planescape IS D&D Says Jeremy Crawford
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<blockquote data-quote="Retros_x" data-source="post: 9152040" data-attributes="member: 7033171"><p>Of course these two words don't have the same meaning - I never claimed that - but they are related. In this context if a specific setting is implied, because a monster lore text reads for example "Goblins pray to their god Maglubiyet", than this setting that is referenced here, is the default. Or the other way around if you have a default setting, you don't need to name it explicit everytime you are referencing it, the implication is enough. The rest of your comment reads like you are the one who actually has a quite specific definition of the word "implied" in your mind which is very different from how it is used in common expressions.</p><p></p><p>IMO this whole "implied setting" is just smoke and mirrors to obscure that you are actually talking about the genre, not the setting. A setting is a defined fictive time and space to frame the narrative of the game, and its build by concretizing the tropes or their subversions that a genre provides. Both setting and genre can be referenced explicitly or implicitly in descriptions.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9152040, member: 7033171"] Of course these two words don't have the same meaning - I never claimed that - but they are related. In this context if a specific setting is implied, because a monster lore text reads for example "Goblins pray to their god Maglubiyet", than this setting that is referenced here, is the default. Or the other way around if you have a default setting, you don't need to name it explicit everytime you are referencing it, the implication is enough. The rest of your comment reads like you are the one who actually has a quite specific definition of the word "implied" in your mind which is very different from how it is used in common expressions. IMO this whole "implied setting" is just smoke and mirrors to obscure that you are actually talking about the genre, not the setting. A setting is a defined fictive time and space to frame the narrative of the game, and its build by concretizing the tropes or their subversions that a genre provides. Both setting and genre can be referenced explicitly or implicitly in descriptions. [/QUOTE]
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Planescape IS D&D Says Jeremy Crawford
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