Henry said:Here's a curious question: What do all you Planescape DMs do with Eberron?If you were to travel from Eberron to Irian or Mabar, or Fernia, where would you actually be going?
Shemeska said:...I don't have any particular motivating interest to incorporate the world into the planar rubric of the Great Wheel, and so it has never made an appearance in any of my campaigns, and I likely wouldn't allow anything from it to show up unless it could be hijacked and converted to something not tied down to it specifically.
Henry said:Here's a curious question: What do all you Planescape DMs do with Eberron?If you were to travel from Eberron to Irian or Mabar, or Fernia, where would you actually be going?
Celebrim said:Primes never leave the great wheel. First of all, they just have thier own descriptions for the same thing, and think they've left the great wheel. That's why sods are so clueless when they finally get out of thier yard. And second, what kind of addle-cove berk are you any how? Haven't you figured out that that the great wheel isn't really a wheel anyway? Or a tree, or bowl of pasta, or whatever. As any blood knows, those are just barkle designed to make it all simple enough for the sods to understand anyway.
Henry said:Well, one could have it hanging on the other side of the plane of shadow in an alternate multiverse, like the Manual of the Planes for 3E suggests...
If I were to run a Planescape game, I'd probably use their idea for the Plane of Shadow to be the connect point for all these multiverses.
Jer said:Since I like both Eberron and Planescape, I'd keep them separate - like I did with the Dark Sun material. Eberron has a really unique cosmology where the gods do not physically interact with the world at all.
Most campaigns don’t focus on the planes; for them the planes are peripheral regions at best that are good for a few mid to high level adventures, until play naturally returns to Faerûn. Thus the notion of ‘what Cosmology to use’ is really one of esthetics and DM experience.
dead said:I was just wondering how Planescape fans have reconciled with the fact that other campaign settings (such as FR and DL) are now contained within their own cosmologies.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.