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[Planescape poll 2] What makes up the elusive Planescape "feel"?

What makes up the elusive Planescape "feel" to you?

  • Abstract made manifest, e.g. meet your own mortality or conscience

    Votes: 27 30.7%
  • Adventures spanning multiple contrasting planes

    Votes: 44 50.0%
  • Aesthetics (graphic design, art, writing style, dark humor)

    Votes: 54 61.4%
  • Cant (planar slang)

    Votes: 34 38.6%
  • Compelling questions/revelations, eg. "what can change the nature of a man?"

    Votes: 27 30.7%
  • 15 factions managing Sigil's civil government (pre-Faction War timeline)

    Votes: 32 36.4%
  • Interaction emphasized as equal to or more important than combat

    Votes: 44 50.0%
  • Killing fiends and stealing their stuff

    Votes: 6 6.8%
  • Overland travel thru strange paths like the Infinite Staircase or River Styx

    Votes: 41 46.6%
  • Philosophers with clubs playing critical roles in the adventures

    Votes: 32 36.4%
  • Player decisions shaping the planes in a significant way (the power of belief)

    Votes: 30 34.1%
  • Portals (used in a variety of ways)

    Votes: 48 54.5%
  • Sigil, City of Doors, as a key adventuring site

    Votes: 60 68.2%
  • Strong adventure hooks, eg. WHY we're planting a rose in the Abyss

    Votes: 37 42.0%
  • Subversive fantasy playing on expected villains and outcomes

    Votes: 28 31.8%
  • Sense of wonder and majesty of the planes

    Votes: 53 60.2%
  • Other/Lemon Slaad (see my post below)

    Votes: 2 2.3%


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Interesting observation about the poll so far (30 votes)...

Majority of folks describe the Planescape "feel" NOT as the factions or power of belief, but as:

  • Aesthetics
  • Sigil
  • Planar pathways
  • Portals
  • Sense of wonder and majesty of the planes

Interesting!
 

Sense o wonder.
Power of belief and subsequent greater importance of alignments.

I am sick of players that don't reflect their alignments, they stopped when their actions made a portal city sink in the infernal planes (recruiters). They become aware of this mechanic and its power.
 

Thanks to everyone who responded so far :)

I know there are more Planescape fans out there - the last poll had over 100 folks vote! - and I would love to get some more people voting. Thanks!
 

As Pathguy said...

RPG as a heavily atmospheric, gritty philosophical bull session that could genuinely touch a nerve when approached from the right perspective--Planescape done right.
 

Totally missed this thread!

I have voted, with a strong caveat that I don't care about the number of factions, as well as thinking that a few of the factions need a good retooling.
 

It looks like people identify Planescape by the more obvious SETTING elements than the THEMATIC ones... Sense of wonder and majesty of the planes, Sigil, portals, aesthetics, planewalking...

I am curious about Sense of wonder and majesty of the planes which so far leads the poll. I interpret that to be the same as wondrous adventure sites, and I'm curious if anyone who voted for it thinks otherwise?
 

It looks like people identify Planescape by the more obvious SETTING elements than the THEMATIC ones... Sense of wonder and majesty of the planes, Sigil, portals, aesthetics, planewalking...

I don't find this surprising, although the thematics are a bigger pull for me personally.

I am curious about Sense of wonder and majesty of the planes which so far leads the poll. I interpret that to be the same as wondrous adventure sites, and I'm curious if anyone who voted for it thinks otherwise?

This surprises me a little, though, because the mundanity of the planes in PS are a big draw for me. It's WONDROUS by description but nobody treats it that way in-fiction.
 

I liked the basic concept of "there is a reason you are doing this" even if the execution was sometimes dodgy. But I certainly appreciated that core idea.

something about a berk. but i don't want to seem rude. ;) (snip)

Oh yeah, rhyming slang for what is considered the most vulgar of four-letter words? Someone either didn't do their research... or they did and got away with it.

Personally, I always found the faux-Cockney rhyming slang jarring, in large part because I am Australian and grew up with British comedy and also the Australian version of rhyming slang.

In short, I hate, loathe, and detest cant.
 

Oh yeah, rhyming slang for what is considered the most vulgar of four-letter words? Someone either didn't do their research... or they did and got away with it.

Personally, I always found the faux-Cockney rhyming slang jarring, in large part because I am Australian and grew up with British comedy and also the Australian version of rhyming slang.

In short, I hate, loathe, and detest cant.
Oh man, I couldn't disagree more!

I can understand how 'berk' and all the faux-Cockney slang is off-putting to folks familiar with its linguistic roots. But I've seen the explanation, and I still can't parse how 'berk' was derived from that particular C-word IRL. (I can hardly comprehend how 'totes' bubbled into existence!)

In any case, I personally wouldn't mind a fresh take on the Cant, with original slang. (Or with slang ripped off from a different RW culture, but then gamers familiar with that culture will be off-put by seeing it in PS...) But having some kind of callous and jaded Sigilian slang is a big part of the PS tone for me.
 

Into the Woods

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