Planetouched Peril

[OOC - Going to go with the assuming to dust genasi for now.]

*Ashlie dances back and spreads out her dust cloud, making it hard for Saku to see and breathe. He moves in toward her, breathing shallowly to avoid coughing and squinting to keep the dust out of his eyes. Lunging in he grasps her and pins her to the ground.*

[OOC - Saku passed the Fort save for Ashlie's dust cloud (DC 12) with a 21. He made a melee touch attack of 15 against Ashlies touch AC of 14. His grapple check was an 18 and Ashlie's was a 7. Next round, Ashlie's up first. You guys can just give me some if/then things and general tactics to speed up the match if you want.]
 

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"Very interesting move... perhaps something I should add to my repetoire!"

*Aeron will make a fumph noise while spinning in place, as if he was conducting a magic trick*
 

OOC - I was under the impressions that all vision was ineffective through the cloud. Was he able to see me to try and grapple? After all, it should be Total Concealment. And if he successfully attacked me by guessing the right square, he would have a 50% chance to fail the attack....

Or am I understanding the rules wrong? Please let me know, as I am still a little new to the game, and would like to understand the rules well.

*WIll wait to see what the judges rule....* :uhoh:
 

[OOC: If there is a set ring or boundries, I will try to get her OB, else I am going to try and move (dragging her) out to get out of the dust cloud. IF I lose the pin, I will try to grapple again, then make a grapple check to try and capture her in my manacles. :D ]

[OOC: I am also wondering how the dust cloud works.. I assume it is centered on the genasi? If it functions like fog cloud in the book, then it would seem to block darkvision too. Nonetheless, its a damn cool ability.]
 
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[OOC: I am also wondering how the dust cloud works.. I assume it is centered on the genasi? If it functions like fog cloud in the book, then it would seem to block darkvision too. Nonetheless, its a damn cool ability.][/QUOTE]

The Cloud, as I read it, has a range of 400ft+40 per level. That means I cast it at your base. That is why I moved outside of 20 feet from you, so that I would be outside the cloud, and you would be inside, not being able to see me at all, and I would only be able to see the cloud, and not you in it. You would have an idea of where I was, and could try and guess to attack me, nominating a square. Then even if you guessed right, you would have a 50% chance of missing the attack due to me having total concealment. HOW COOL IS THAT??? Great for setting up flanking and surprises...
 

Battle Tactics

Ashlie will be going for the "Float like a butterfly, sting like a bee" affect. If she is EVER grappled, she will take an Escape Artist check to free herself.

Round 1 - *Moving around the sparring ring, causing Saku to come to her, she tries to effectively make him lose one round of actions, casting the Smoke Cloud at him. This would last for at least one round, where Saku would be effectively blinded.* :cool:

Round 2 - *Ashlie would pull out some Caltrops, and place them in the space in front of her. Afterwords, she will take a 5 step move back, while the cloud disipates. Once the cloud is gone, she will stand there, grinning for Saku to Charge her and attempt a grapple, hoping he steps on the caltrops and must stop. If he makes it to her, then she will continue using Escape Artist checks to free herself.* :]

Round 3 - *If he successfully makes it to her, she will try an Escape Artist check to get herself free from the grapple or pin. If she frees herself, she will end her escape next to the Caltrops and adjacent to Saku. She will then make a 5 step move to place the caltrops between herself and Saku. (If you don't succeed at first, try, try again.) Once done, it will be his last turn to try and do something to win this match, otherwise, I see it as a draw?* :eek:
 
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OOC - Whoa, whoa, whoa, hang on people. Now, first off, Fangor, please go see the note I made for you in the OOC thread. In your character you have all the stats and whatnot of a dust genasi, but you keep describing yourself as a smoke genasi. Please make your choice.

Now, if you stick with a dust genasi, you dust cloud works as follows. I have already described this in the OOC thread, but I will describe it again here. The dust genasi can, 1/day, created a 20-ft radius cloud of dust centered on himself. This cloud grants 1/4 concealment (10% miss chance) to any creature more than 5 ft. away from another within the cloud. In addition, all those within the cloud, aside from the dust genasi, have to make a Fort save (DC 10 +1/2 level + Cha mod, in your case, that's a DC of 12) or begin coughing uncontrollably. This coughing imposes a -2 penalty to attacks and skill checks and it lasts until the victim leaves the cloud. The cloud lasts for 5 minutes.

If you were a smoke genasi, you could create a smoke cloud like the smoke effect of the pyrotechnics spell, save you don't have to have a fire source to cast it. You would cast it as a sorcerer of your character level.

So I need you to make a decision about which kind of genasi you are, and then adjust your tactics accordingly please.
 

OOC - Well, seeing that I made the mistake....Battle Tactics Amended to reflect her DUST GENASI tactics....Sorry to all, as it is now apparent that she is a dust Genasi, and the Smoke Gensai reference was an overlook..... :\

Ashlie will be going for the "Float like a butterfly, sting like a bee" affect. If she is EVER grappled, she will take an Escape Artist check to free herself.

Round 1 - *Moving around the sparring ring, causing Saku to come to her, she tries to effectively make him lose one round of actions, casting Dust Cloud. Seeing as he made a successful Grapple, does he still pin me??? IF pinned, then she will make and Escape Artist Check to get away from the grapple.*

Thereafter.... - *Ashlie will continue using Escape Artist checks (+6, to get away from any grappling by Saku. She will take 5 step moves to get away from Saku, but leaving him in the Dust Cloud. Hoping that he will eventually miss an attack, and she can move away from him by 10 feet. She will continue to try and break any grapples with Escape Artist Checks. If he ever misses an attack, she will take a 5 step move to put some distance between herself and Saku. This continuous tactic is used to keep him in the cloud, hoping he misses a grapple and causing a draw.*
 


*Ashlie tries to get free of Saku's grip, but is unable to. Saku just continues to pin her to the ground, breathing shallowly to avoid getting dust in his lungs. Ashlie's further struggles are to no avail, as Saku simply holds her down. Sarwen claps to let you know the match is over, and Saku lets her go. Ashlie lets go of her dust cloud.*

"Not bad, either of you. Good to know that you can deep with opponents in a non-lethal manner, should it come to that. That was a good use of your dust cloud Ashlie, but it seems Saku is pretty tough. I'd avoid grapplers like him in the future. Ranged weapons would be the tonic to his up-close style, and you've proved you're a competent archer. Now, Zafira and Pharos, you two next. Oh, and Aeron, prepare yourself. You're going to have a magician's duel. There's a wizard that I've been attempting to find a good group, and I believe he will make a good addition," the Guildmaster says with a faint smile.

*Jabin, you hear a knock on your door. Opening it , you find Jemmie, a tow-headed little urchin that runs messages for Sarwen. She's also her daughter. She's actually quite fascinated with magic, and will often look over your shoulder if you do anything arcane-related in a public room.*

"Jabby-jabby-Jabin! Mum wants to see you, she says she found a group!" she cries.

[OOC - Ashlie's first Escape Artist attempt was a 16, versus Saku's 19, so he pinned her, as well as making his Fort save of 14. The next round Ashlie's Escape Artist was a 19, but was beaten by Saku's 29, and he made his Fort save with a 15. Zafira and Pharos, just post your general tactics and some if/then stuff and I'll plot out your duel.]
 

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