Greenfield
Adventurer
The game is 3.5, the group is level 10/11. Ranger Druid, Paladin of Freedom, Barbarian/Sorcerer/Dragon Disciple, Cleric/Adept, Bard
Books: PHB, DMG, MM I through maybe MM III. Maybe a bit out of Complete Adventurer.
I'm planning an adventure that might run into a fiendish plane, a nightmare realm related to the Plane of Shadows.
Obviously the Fiendish template is going to be used on a lot of critters. Still, I'm looking for inspiration, in whatever form you care to offer, for opponents, encounters etc.
We've established that the plane in question has sites where there are permanent portls back to the mortal realm. Exactly where they open on the mortal realm changes constantly. A powerful enemy has learned how to focus and control these dimensional rifts, holding them so they open in specific places and stay there for an extended time.
Party's job, long term, is to take on that enemy, but so far there haven't een any extended journeys through to that other plane.
We need to make that leap, and any help would be appreciated.
Books: PHB, DMG, MM I through maybe MM III. Maybe a bit out of Complete Adventurer.
I'm planning an adventure that might run into a fiendish plane, a nightmare realm related to the Plane of Shadows.
Obviously the Fiendish template is going to be used on a lot of critters. Still, I'm looking for inspiration, in whatever form you care to offer, for opponents, encounters etc.
We've established that the plane in question has sites where there are permanent portls back to the mortal realm. Exactly where they open on the mortal realm changes constantly. A powerful enemy has learned how to focus and control these dimensional rifts, holding them so they open in specific places and stay there for an extended time.
Party's job, long term, is to take on that enemy, but so far there haven't een any extended journeys through to that other plane.
We need to make that leap, and any help would be appreciated.