Dagger75
Epic Commoner
After planning my new campaign I realized something, I don't plan the whole the darn thing.
Example, I had a pirate type game. I wanted to have a newly discovered area with islands. So I drew a map and put down a few cities. I left a lot of it blank. Then I had a cool idea for a sea dragon fight, okay party level 3, but I wrote out the encounter anyway. I have few adventures here and there but nothing that will the get the party to levle 8 or 9 for my dragon battle. I find I make a lot of it up the week before. The players are great for ideas. That drunken sailor who told them the story of the disappearing island I just added for flavor, they started asking around for it, so now I made something up for that.
Do you plan most of the campaign before you start to finish or just wing it.
I'm betting most will say a little of both but I had maybe 5 adventures planned. That will not get a party to level 9 for my dragon battle at the climax at the game when I started it.
Example, I had a pirate type game. I wanted to have a newly discovered area with islands. So I drew a map and put down a few cities. I left a lot of it blank. Then I had a cool idea for a sea dragon fight, okay party level 3, but I wrote out the encounter anyway. I have few adventures here and there but nothing that will the get the party to levle 8 or 9 for my dragon battle. I find I make a lot of it up the week before. The players are great for ideas. That drunken sailor who told them the story of the disappearing island I just added for flavor, they started asking around for it, so now I made something up for that.
Do you plan most of the campaign before you start to finish or just wing it.
I'm betting most will say a little of both but I had maybe 5 adventures planned. That will not get a party to level 9 for my dragon battle at the climax at the game when I started it.