Ovinomancer
No flips for you!
My party is being sent on an exploration adn colonization mission to an "undiscoverd country." It will invlove a long trip by sea, followed by construction of an outpost and exploration of the wilds. We have NO idea what's there, and no way to find out until we get there.
What supplies, items, tools, etc. would be beneficial or neccesary to bring. I'm not only looking for mundane things like flour and rope, but also nifty magic items that could improve our chances of a successful venture. Please keep in mind that our backers won't go hog wild on the magic, so creative but cheap is the way to go.
The party consists of ~20 3-6 level characters (we each have 4, not to be played at the same time).
Thanks
What supplies, items, tools, etc. would be beneficial or neccesary to bring. I'm not only looking for mundane things like flour and rope, but also nifty magic items that could improve our chances of a successful venture. Please keep in mind that our backers won't go hog wild on the magic, so creative but cheap is the way to go.
The party consists of ~20 3-6 level characters (we each have 4, not to be played at the same time).
Thanks