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Planning Out an Improvised One-Shot for Tonight!
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<blockquote data-quote="BookTenTiger" data-source="post: 8559838" data-attributes="member: 6685541"><p>Here's my reflection from last night's game:</p><p></p><p><strong>Characters: </strong>We wound up doing a "backstory adventure" about one of the characters, a Sea Witchy Half-Orc Druid named Typha. The other player (usually the DM in our current campaign) rolled up a Half-Elf Wizard named Nightrose. I asked some questions and based on the players' answers, I wrote down the following:</p><ul> <li data-xf-list-type="ul">Typha used to live on an isolated island with dangerous plants and animals</li> <li data-xf-list-type="ul">Nightrose could be sent by an NPC from the current campaign to get something from Typha</li> <li data-xf-list-type="ul">Typha would prefer to trick the NPC rather than give something of real power</li> <li data-xf-list-type="ul">Nightrose came from a noble family, but rejected her heritage</li> </ul><p>Based on that information, I set out the following elements:</p><p></p><p>[ATTACH=full]152629[/ATTACH] <strong>Dragon's Hoard:</strong> A magic spring that can provide either blessed or cursed water</p><p></p><p>[ATTACH=full]152630[/ATTACH] <strong>Dragon:</strong> Angry beasts being hunted by members of Nighrose's family</p><p></p><p>[ATTACH=full]152631[/ATTACH] <strong>Cave:</strong> A crater at the top of the mountain at the center of the island</p><p></p><p>[ATTACH=full]152632[/ATTACH] <strong>Sword:</strong> A dangerous hike up the mountain</p><p></p><p>[ATTACH=full]152633[/ATTACH] <strong>Old Man in the Tavern:</strong> A nature spirit being communed with in a ritual</p><p></p><p>With those elements written out, I set out my three scenes, with quick ideas about how they could be Social, Exploration, or Combat encounters:</p><p></p><p><strong>Scene 1: Communion with Nature Spirit</strong></p><p></p><p><em>Social: </em>negotiate a price</p><p><em>Exploration: </em>rid elemental of pollution</p><p><em>Combat: </em>fight elemental</p><p></p><p>Success: told which path to the crater is safe</p><p>Failure: told to take a more dangerous path (poison plants?)</p><p></p><p><strong>Scene 2: Journey Up the Mountain</strong></p><p></p><p><em>Social: </em>encounter royal hunters</p><p><em>Exploration: </em>sneak by royal hunters being stalked by awakened tree</p><p><em>Combat: </em>fight royal hunters, angry elementals?</p><p></p><p>Success: reach crater unharmed</p><p>Failure: reach crater with exhaustion</p><p></p><p><strong>Scene 3: Forbidden Spring with Angry Animal Spirits</strong></p><p></p><p><em>Social: </em>soothe angry spirits</p><p><em>Exploration: </em>sneak past or cure angry spirits</p><p><em>Combat: </em>fight angry spirits</p><p></p><p>Success: get water, choose Blessed or Cursed</p><p>Failure: get water, Random if Blessed or Cursed</p><p></p><p></p><p>Overall this took me about five minutes to write down, knowing that I probably wasn't going to stick exactly to this plan. The adventure did variate in really satisfying ways! In my next post I'll write out what actually happened.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8559838, member: 6685541"] Here's my reflection from last night's game: [B]Characters: [/B]We wound up doing a "backstory adventure" about one of the characters, a Sea Witchy Half-Orc Druid named Typha. The other player (usually the DM in our current campaign) rolled up a Half-Elf Wizard named Nightrose. I asked some questions and based on the players' answers, I wrote down the following: [LIST] [*]Typha used to live on an isolated island with dangerous plants and animals [*]Nightrose could be sent by an NPC from the current campaign to get something from Typha [*]Typha would prefer to trick the NPC rather than give something of real power [*]Nightrose came from a noble family, but rejected her heritage [/LIST] Based on that information, I set out the following elements: [ATTACH type="full" width="31px"]152629[/ATTACH] [B]Dragon's Hoard:[/B] A magic spring that can provide either blessed or cursed water [ATTACH type="full" width="33px"]152630[/ATTACH] [B]Dragon:[/B] Angry beasts being hunted by members of Nighrose's family [ATTACH type="full" width="36px"]152631[/ATTACH] [B]Cave:[/B] A crater at the top of the mountain at the center of the island [ATTACH type="full" width="34px"]152632[/ATTACH] [B]Sword:[/B] A dangerous hike up the mountain [ATTACH type="full" width="33px"]152633[/ATTACH] [B]Old Man in the Tavern:[/B] A nature spirit being communed with in a ritual With those elements written out, I set out my three scenes, with quick ideas about how they could be Social, Exploration, or Combat encounters: [B]Scene 1: Communion with Nature Spirit[/B] [I]Social: [/I]negotiate a price [I]Exploration: [/I]rid elemental of pollution [I]Combat: [/I]fight elemental Success: told which path to the crater is safe Failure: told to take a more dangerous path (poison plants?) [B]Scene 2: Journey Up the Mountain[/B] [I]Social: [/I]encounter royal hunters [I]Exploration: [/I]sneak by royal hunters being stalked by awakened tree [I]Combat: [/I]fight royal hunters, angry elementals? Success: reach crater unharmed Failure: reach crater with exhaustion [B]Scene 3: Forbidden Spring with Angry Animal Spirits[/B] [I]Social: [/I]soothe angry spirits [I]Exploration: [/I]sneak past or cure angry spirits [I]Combat: [/I]fight angry spirits Success: get water, choose Blessed or Cursed Failure: get water, Random if Blessed or Cursed Overall this took me about five minutes to write down, knowing that I probably wasn't going to stick exactly to this plan. The adventure did variate in really satisfying ways! In my next post I'll write out what actually happened. [/QUOTE]
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