Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Planning to run Age of Worms AP - Anything I should know about before I start?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DrunkonDuty" data-source="post: 5790130" data-attributes="member: 54364"><p>Clearly you are a flexible GM and happy to change things around to make them work better for you and your group. Given this I'm sure you'll be able to patch over problems with <em>Age of Worms</em>.</p><p> </p><p>Over all I've enjoyed it (my group is up to The Prince of Redhand but we've been forced to take a long haitus from the AP) but I do have a few criticisms.</p><p> </p><p>Criticisms. </p><p> </p><p>Part 2, Three Faces of Evil, was a major WTF? for me. You go into the mines looking for zombies. You find a cult of Hextor. Then a cult of Erythnul. Then a cult of Vecna. Fight them in that order please. It's very linear with no way for the players to try try different approaches. It was set combat after set combat. No way around anything. No way to sneak in and get the drop on anyone. Fight through each stage to get the key for the next stage. How bloody dull. And the boss monster at the end was WAY over powered. Even by the standards of this AP. Plus, we never found any zombies.</p><p> </p><p>It just felt like the writer had an old (like from their early teen years)adventure and just sent that in as their contribution. It had no connection to the AP as a whole. Oh later in the AP there's some flavour text that implies the cultists in the 3 Faces are being manipulated by the Cult of Kyuss but it seems like a bit of last minute excuse making to me.</p><p> </p><p> </p><p>Hall of Harsh Reflections </p><p>Caveat: I don't know how it was written, my impression is from how we had it run for us... </p><p> </p><p>I think it has great potential. It can be a nightmare of betrayal and paranoia as the doppelgangers start to take over the city council. A good role playing adventure with plenty of room for sneaky types to show their cunning and earn their keep. But the way my GM ran it for us it was a fairly ordinary dungeon crawl. Now I'm pretty sure my GM ran it as it was written. It just seems a waste to use dopplegangers as frontline fighters. I think re-working it to be more like the Invasion of the Body Snatchers would be good. </p><p> </p><p>The Prince of Redhand.</p><p>Again great potential but my GM was running it by the book. A bit more thought and creativety and this would be an excellent role play adventure. And another good time for roguey types. It's still pretty good mind you.</p><p> </p><p>One other criticism. All the end monsters for each section of the AP are VERY tough. My group was playing with core rule books and a few feats and a prestige class from the <em>Complete</em> series. We were getting our arses handed to us with every one of end of bosses. There was so much fudging going on I was worried I'd get diabetes. Now this isn't necessarily a problem depending on your group.</p><p> </p><p>But over all I've enjoyed it. Everything in the Whispering Cairn was GREAT. And I agree that putting the Rod of 7 Parts into it (as is set up in the first adventure) would be great.</p><p> </p><p>cheers.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 5790130, member: 54364"] Clearly you are a flexible GM and happy to change things around to make them work better for you and your group. Given this I'm sure you'll be able to patch over problems with [I]Age of Worms[/I]. Over all I've enjoyed it (my group is up to The Prince of Redhand but we've been forced to take a long haitus from the AP) but I do have a few criticisms. Criticisms. Part 2, Three Faces of Evil, was a major WTF? for me. You go into the mines looking for zombies. You find a cult of Hextor. Then a cult of Erythnul. Then a cult of Vecna. Fight them in that order please. It's very linear with no way for the players to try try different approaches. It was set combat after set combat. No way around anything. No way to sneak in and get the drop on anyone. Fight through each stage to get the key for the next stage. How bloody dull. And the boss monster at the end was WAY over powered. Even by the standards of this AP. Plus, we never found any zombies. It just felt like the writer had an old (like from their early teen years)adventure and just sent that in as their contribution. It had no connection to the AP as a whole. Oh later in the AP there's some flavour text that implies the cultists in the 3 Faces are being manipulated by the Cult of Kyuss but it seems like a bit of last minute excuse making to me. Hall of Harsh Reflections Caveat: I don't know how it was written, my impression is from how we had it run for us... I think it has great potential. It can be a nightmare of betrayal and paranoia as the doppelgangers start to take over the city council. A good role playing adventure with plenty of room for sneaky types to show their cunning and earn their keep. But the way my GM ran it for us it was a fairly ordinary dungeon crawl. Now I'm pretty sure my GM ran it as it was written. It just seems a waste to use dopplegangers as frontline fighters. I think re-working it to be more like the Invasion of the Body Snatchers would be good. The Prince of Redhand. Again great potential but my GM was running it by the book. A bit more thought and creativety and this would be an excellent role play adventure. And another good time for roguey types. It's still pretty good mind you. One other criticism. All the end monsters for each section of the AP are VERY tough. My group was playing with core rule books and a few feats and a prestige class from the [I]Complete[/I] series. We were getting our arses handed to us with every one of end of bosses. There was so much fudging going on I was worried I'd get diabetes. Now this isn't necessarily a problem depending on your group. But over all I've enjoyed it. Everything in the Whispering Cairn was GREAT. And I agree that putting the Rod of 7 Parts into it (as is set up in the first adventure) would be great. cheers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Planning to run Age of Worms AP - Anything I should know about before I start?
Top