Olaf the Stout
Hero
After 3 years of play my group finally completed the Shackled City AP a week or so ago. I gave them a few different options and it looks like Age of Worms will be the next campaign we play.
In order to make this the best game possible I plan on taking my time to really prep beforehand. I'm going to read through all of the adventures and the Age of Worms Overload document.
For those that have played or run the campaign before are there any problems that need to be fixed?
Are there any points in the plot that are a bit disjointed and could be improved upon?
Do any of the main bad guys or NPC's need to be foreshadowed better in earlier adventures so that they don't seem to appear out of nowhere when the PC's finally encounter them?
Is there anything else that I should read up on or think about before we start the campaign?
Thanks to a lot of help from other DM's on Paizo's Shackled City board, I made a number of changes to the campaign that improved the game a whole heap. This included removing some of the minor bad guys, foreshadowing many of the NPC's better, adding in basically 2 new adventures, creating my own final adventure and changing the ending of the campaign considerably.
So, given that, I'm not afraid of putting a lot of work into the game to make it a better overall experience for my players. At the same time, if others have already gone before me and done the work, I'm not too proud to "borrow" heavily from it! :-D
Olaf the Stout
MODS: I wasn't sure if this thread should be in General or the D&D Legacy forum. Please move it if you think there is a more appropriate forum for it.
In order to make this the best game possible I plan on taking my time to really prep beforehand. I'm going to read through all of the adventures and the Age of Worms Overload document.
For those that have played or run the campaign before are there any problems that need to be fixed?
Are there any points in the plot that are a bit disjointed and could be improved upon?
Do any of the main bad guys or NPC's need to be foreshadowed better in earlier adventures so that they don't seem to appear out of nowhere when the PC's finally encounter them?
Is there anything else that I should read up on or think about before we start the campaign?
Thanks to a lot of help from other DM's on Paizo's Shackled City board, I made a number of changes to the campaign that improved the game a whole heap. This included removing some of the minor bad guys, foreshadowing many of the NPC's better, adding in basically 2 new adventures, creating my own final adventure and changing the ending of the campaign considerably.
So, given that, I'm not afraid of putting a lot of work into the game to make it a better overall experience for my players. At the same time, if others have already gone before me and done the work, I'm not too proud to "borrow" heavily from it! :-D
Olaf the Stout
MODS: I wasn't sure if this thread should be in General or the D&D Legacy forum. Please move it if you think there is a more appropriate forum for it.