Plant Body from SC (too good?)

so its pritty much level 5 or 6, but insted of using a level 6 spell, one can wildshape into a plant and get the exact same thing. also wildshape lasts a whole lot longer, soooo 5 it is :p
 

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Moon-Lancer said:
so its pritty much level 5 or 6, but insted of using a level 6 spell, one can wildshape into a plant and get the exact same thing. also wildshape lasts a whole lot longer, soooo 5 it is :p
Check the wildshape rules. When you wildshape into a creature, you do not gain the special qualities of the creature (only the special attacks). So if you wildshape into a plant, you do not gain any of the benefits that Plant Body gives you. So the spell is better defensively than the druid's 12th lvl ability.
 

As a DM I do not need a monster to Crit to challenge the party. Indeed I do not think I have had a Dragon or Giant Crit once since I have DM'd 3.X.

Immunity to Critical Hits is good, but no guarantee you will survive the normal damage from a 2 handed Weapon, Power Attacking Giant.....especially a Druid.

Likewise I would also interpret being immune to Polymorph effects as negating the Wildshape ability, or at least leaving you in the altered form you were in before.

The spell is almost better for NPC than PCs, unless you are playing in an evil campaign, most Monsters do not have access to such auto crit magic like the lowly 1st level Pally spell Bless Weapon.

Immunity to Crits is nice, the other defensive powers of the spell are nice, but not super game altering. This is not Stoneskin of 2e.
 

shilsen said:
Check the wildshape rules. When you wildshape into a creature, you do not gain the special qualities of the creature (only the special attacks). So if you wildshape into a plant, you do not gain any of the benefits that Plant Body gives you. So the spell is better defensively than the druid's 12th lvl ability.

yeah, but i think you gain the type, (pre errata) and the type gives you what the spell does. this is becuse you gain the type via polymorph spell which wildshape used before the errata and under the type of plant, you gain this

Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
Not subject to critical hits.

thats pritty much is the spell itself isent it?

if plant body makes you immune to polymorph, can one cast it while wildshaped to extend thier wildshape? yeah, i dont think its ment to prevent you from wildshapeing, as wildshape isent polymorph, its only based on polymorph, and using the errata, its not even based off that anymore.

i relize though, that pre and post errata dont mix, the point is, at level 12, one could get the benifits of the spell by using wildshape and it lasted 12 hours. So when the spell was made, it was balanced based off that. Saying its a level 6 spell makes the spell suck compaired to wildshape, so they made it a level 5 spell becuse of a 10 min/level duration.

Now is it balanced now with wildshape errrata? not sure, most of what the spell gives you though, a warforge get at level 1 all the time. its pritty common for high level spells to emulate class and race ablities later on.
 
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Moon-Lancer said:
yeah, but i think you gain the type, (pre errata) and the type gives you what the spell does. this is becuse you gain the type via polymorph spell which wildshape used before the errata and under the type of plant, you gain this

Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
Not subject to critical hits.

thats pritty much is the spell itself isent it?

Even pre-errata I wouldn't agree with your assessment. The benefits you listed above are all listed under special qualities for plants and the Polymorph spell (even pre-errata) explicitly says you don't get those benefits.

Now is it balanced now with wildshape errrata? not sure, most of what the spell gives you though, a warforge get at level 1 all the time. its pritty common for high level spells to emulate class and race ablities later on.

A 1st lvl warforged has 25% immunity to crits, is susceptible to mind-affecting spells/effects, can be polymorphed, and can be stunned.
 

It sure doesn't seem too good to me. In fact, because it messes with your wild shaping, I'd say it has some serious drawbacks. 5th level is perfectly fine for this spell.
 

Mistwell said:
It sure doesn't seem too good to me. In fact, because it messes with your wild shaping, I'd say it has some serious drawbacks. 5th level is perfectly fine for this spell.

*rolls eyes*

Yet another NOT overpowered spell?

Not going there... just not...
 


shilsen said:
Even pre-errata I wouldn't agree with your assessment. The benefits you listed above are all listed under special qualities for plants and the Polymorph spell (even pre-errata) explicitly says you don't get those benefits.



A 1st lvl warforged has 25% immunity to crits, is susceptible to mind-affecting spells/effects, can be polymorphed, and can be stunned.
really? So gaining a type, you don’t get what the type gives you? I see it as, plants get what the type says they get, but also under special qualities it says plant traits or something like that. While they do not get the special qualities of plant traits as a special qualities, they still get all the immunities because it’s attached to their type, which one does get with the polymorph spell. so i see it as

the immunity are in two categories

A and B

with polymorph you don’t get A, but you get B. It just so happens that having the immunities as a special quality and as a type is redundant. the polymorphed wizard, plant guy would get the immunities because its apart of the type, not because its also a special quality.

I would agree with you if it did not say that plants gain immunities through thier type, but all plants happened to have immunities because it was listed under special qualities.

I’m just saying that the creator of the spell may have seen it my way, and thus felt the spell was balanced. You clearly don’t see it that way, and that’s ok. From your view it is unbalanced perhaps.
 

two said:
*rolls eyes*

Yet another NOT overpowered spell?

Not going there... just not...
Then you shouldn't have gone there. Seriously - is there a point to this post other than to pick a fight? You may want to use the ignore function, which is a fine and noble substitute for being snarky to folks.
 

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