Melkor
Explorer
Now, that title seems like it goes without saying, but, in reading the various threads on the development of D&DNext, one thing has continuously been brought to my attention.
It would seem that my group's play experience is not similar to a lot of other gaming groups out there, and that really tempers my opinion of what I want to see in D&D next.
From what I am reading, It seems like a lot of players have played in games with Dungeon Masters who seem to derive pleasure from playing adversary to the players, killing their characters, and "winning" at D&D (instead of providing a great story and shared experience for the players).
I guess I have been lucky to have had good DMs over the course of the last 25 years or so that insulated me and my gaming groups from a lot of the negative experiences I see people talk about in their own games - Especially with regards to game balance, higher level spellcasters overpowering all other characters, etc.
The DMs I have played under tended to use common sense rather than the rules as written where the latter create terrible situations. They would reward creativity. They would punish lack of common sense, or stupid action, but generally wouldn't let one bad roll ruin an epic campaign.
Am I in the minority here?
Please feel free to share your "DM horror stories," and how those affected your views of the various editions leading up to D&DNext, and how they are influencing what you want to see in Next.
It would seem that my group's play experience is not similar to a lot of other gaming groups out there, and that really tempers my opinion of what I want to see in D&D next.
From what I am reading, It seems like a lot of players have played in games with Dungeon Masters who seem to derive pleasure from playing adversary to the players, killing their characters, and "winning" at D&D (instead of providing a great story and shared experience for the players).
I guess I have been lucky to have had good DMs over the course of the last 25 years or so that insulated me and my gaming groups from a lot of the negative experiences I see people talk about in their own games - Especially with regards to game balance, higher level spellcasters overpowering all other characters, etc.
The DMs I have played under tended to use common sense rather than the rules as written where the latter create terrible situations. They would reward creativity. They would punish lack of common sense, or stupid action, but generally wouldn't let one bad roll ruin an epic campaign.
Am I in the minority here?
Please feel free to share your "DM horror stories," and how those affected your views of the various editions leading up to D&DNext, and how they are influencing what you want to see in Next.