Someone brought up the dissipater in a different thread and it got me to thinking.
What if there was a weapon enhancement that was similar, but for summoned/called/etc type beings.
Going off of this I thought of the following:
Desorber: This kind of weapon is devastating to creatures and objects that have been called, summoned, or have teleported in the past 10 rounds (such as creatures from summon monster, or a demons summon ability, or a creature who has been effected by the teleportation, called, or summoned subschools of magic). Against qualifying targets, a desorber weapon ignores damage reduction and hardness, and treats all successful hits as critical hits.
Strong conjuration; CL 12th; Craft Arms and Armor, ?; Price +1 bonus.
I thought it was interesting at least
It could even help hinder certain 'buff and teleport in' tactics.
It might be too strong for a +1, but it seems too weak for a +2 ;/
Thoughts?
srd said:Dissipater: This kind of weapon is devastating to creatures and objects composed of or originally formed from ectoplasm (such as astral constructs, walls of ectoplasm, creatures in ectoplasmic form, and items created using the metacreativity discipline). Against qualifying targets, a dissipater weapon ignores damage reduction and hardness, and treats all successful hits as critical hits.
Strong metacreativity; ML 12th; Craft Psionic Arms and Armor, dismiss ectoplasm; Price +1 bonus.
What if there was a weapon enhancement that was similar, but for summoned/called/etc type beings.
Going off of this I thought of the following:
Desorber: This kind of weapon is devastating to creatures and objects that have been called, summoned, or have teleported in the past 10 rounds (such as creatures from summon monster, or a demons summon ability, or a creature who has been effected by the teleportation, called, or summoned subschools of magic). Against qualifying targets, a desorber weapon ignores damage reduction and hardness, and treats all successful hits as critical hits.
Strong conjuration; CL 12th; Craft Arms and Armor, ?; Price +1 bonus.
I thought it was interesting at least

It might be too strong for a +1, but it seems too weak for a +2 ;/
Thoughts?