Yeah, well, my point @Celtavian was that I would differentiate my critique if I were you. Some of your points relate to the systems, others to the adventure. Conflating the two does noone any favors
Especially when you say you find 5E easy/boring as a response to Dave stating he has no problems challenging his players.
You might be both right. Yes, most (all?) adventures become child's play IMO at higher levels (when the players spend time minmaxing all the toys given to them, that 5E doesn't give to the monsters). No, I'm still easily capable of TPK:ing even the most blinged out party, regardless of edition, options, or variants.
At the same time, yes, I've found PF2 fiendishly difficult at times. But that relates to official adventures. If I created that encounter myself, I have only myself to blame.
I could obviously run a campaign where heroes never face monsters of their own level, let alone higher levels. That experience I'm sure would feel much more like default 5E. (Not identical, mind you. Just "more like")
Cheerio
tl;dr: I guess 5E adventures take an easy system and make it easier, while PF2 scenarios takes a hard system and make it harder. So if PF2 comes across as more challenging, whose "fault" is that?
I'm sure Dave2008 can challenge his players when we wants to. Heck, the PF1 system was way worse than 5E when it comes to weak monsters against the PCs. Main reason I found it more interesting is the monsters had a lot more options to build them including being full casters, summoning lots of helpful minions, and the like. 5E monsters were pretty simple and combat focused with an occasional spell here and there, but nothing you could really build a caster strategy around. I could spend the time to build them up, but with mechanics like concentration and limited magic the means to buff a monster against a PC group was very weak. In PF1 if I wanted to make a monster tough, you often supported it with a caster that buffed the enemy to the gills or used a lot of spells to manipulate the battlefield in useful and challenging ways. You could really only have one spell up per caster in 5E and enemy casters were even bigger weaklings in 5E than they are in PF2. In PF2 the incapacitation mechanic really hurts PF2 casters, in 5E the concentration mechanic took the air out of caster enemies big time. I've been playing these games for so long, if I don't have some complex options for strategizing I get pretty bored.