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<blockquote data-quote="Mercule" data-source="post: 5969940" data-attributes="member: 5100"><p>My GMing style (and, by extension, that of the group I run for) starts with a base of swords and sorcery. We start at 1st level and, even in 3e, rarely exceeded 10th level, so the PCs have to think to survive. Magic items are rare and greatly prized -- but they are potent. I've handed holy avengers and artifacts to 5th level characters. I figure the items should be worth being wondrous. Humans and, to a lesser extent, other PC races make up the bulk of both friend and foe. Often, these are accompanied by monsters that were once human or thrive off humanity -- undead, demons, etc. Martial characters tend to be the linchpins of the group and thrust into the leadership role. My games usually have an element of epic fantasy, though. The bad guys are clearly bad (what part of undead and demons was unclear?). Although the campaign may start as a minor border squabble, it quickly becomes clear that there is world-spanning darkness afoot and the PCs' names will be entered into the history books (which I emphasize by generally continuing the same setting and adding tales of the last campaign). There are dungeons and side quests mixed in, and I occasionally change things up, but that's my general style and what people usually expect.</p><p></p><p>As a side note, I don't take kindly to characters with joke names or goofy running gags (one short-lived character was seeking a magic ring for his 21st appendage). We're here to have fun and we all need to crack a smile, so I expect some kidding around. I also don't mind characters that are in-character funny or bizarre. Just make sure they can fit into a "serious" setting/story.</p></blockquote><p></p>
[QUOTE="Mercule, post: 5969940, member: 5100"] My GMing style (and, by extension, that of the group I run for) starts with a base of swords and sorcery. We start at 1st level and, even in 3e, rarely exceeded 10th level, so the PCs have to think to survive. Magic items are rare and greatly prized -- but they are potent. I've handed holy avengers and artifacts to 5th level characters. I figure the items should be worth being wondrous. Humans and, to a lesser extent, other PC races make up the bulk of both friend and foe. Often, these are accompanied by monsters that were once human or thrive off humanity -- undead, demons, etc. Martial characters tend to be the linchpins of the group and thrust into the leadership role. My games usually have an element of epic fantasy, though. The bad guys are clearly bad (what part of undead and demons was unclear?). Although the campaign may start as a minor border squabble, it quickly becomes clear that there is world-spanning darkness afoot and the PCs' names will be entered into the history books (which I emphasize by generally continuing the same setting and adding tales of the last campaign). There are dungeons and side quests mixed in, and I occasionally change things up, but that's my general style and what people usually expect. As a side note, I don't take kindly to characters with joke names or goofy running gags (one short-lived character was seeking a magic ring for his 21st appendage). We're here to have fun and we all need to crack a smile, so I expect some kidding around. I also don't mind characters that are in-character funny or bizarre. Just make sure they can fit into a "serious" setting/story. [/QUOTE]
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