calprinicus
First Post
There has been much talk on these modules for DnD Next to please nearly every playstyle of the players. I personally don't think this will ever truely happen to the extent WoTC wishes it to. There are to many ways to play a game like this or to classify a playstyle.
I'm wonder what you classify your playstyle as and why you like it.
My curiousity wants to see how many different or unique playstyles are out there.
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I know a lot of people like the bust down a door, kill, and then loot scenario and our playgroup is much different. I'm wondering how many types of playstyles DnD Next are trying to please.
Our Playstyle:
I'm not sure how I would classify my group's play style. We like a gritty or low level game where we're not powerful beings by any standards, and lose of health to any degree is a big deal. We do a lot of "in-character roll playing" (ex: to rally troops we'll give a impromto speach instead of rolling a Cha Check). We involve ourselves in politics more than on the battlefield. We like to development a distinct world of diverse civilizations and how they interact with one another. We fight mainly only to acquire intangible things like lore or clues to solve a larger issue, but often prefer puzzles / traps over beasties.
We do this cause we like the feeling that we can accomplish big things as relatively non-superhero characters. everyone expects a 'super-man' to save the day, no one expects a the cook, a delivery man, a vet and a discharged 'police' officer to save the day.
I'm wonder what you classify your playstyle as and why you like it.
My curiousity wants to see how many different or unique playstyles are out there.
----------
I know a lot of people like the bust down a door, kill, and then loot scenario and our playgroup is much different. I'm wondering how many types of playstyles DnD Next are trying to please.
Our Playstyle:
I'm not sure how I would classify my group's play style. We like a gritty or low level game where we're not powerful beings by any standards, and lose of health to any degree is a big deal. We do a lot of "in-character roll playing" (ex: to rally troops we'll give a impromto speach instead of rolling a Cha Check). We involve ourselves in politics more than on the battlefield. We like to development a distinct world of diverse civilizations and how they interact with one another. We fight mainly only to acquire intangible things like lore or clues to solve a larger issue, but often prefer puzzles / traps over beasties.
We do this cause we like the feeling that we can accomplish big things as relatively non-superhero characters. everyone expects a 'super-man' to save the day, no one expects a the cook, a delivery man, a vet and a discharged 'police' officer to save the day.